fix pb api
continuous-integration/drone/push Build is passing Details

CI/CD
Thomas Chazot 1 year ago
parent bfc2f377cc
commit c2fae58875

@ -113,39 +113,39 @@ const ScoreBoard: React.FC<{ Player: User }> = ({ Player }) => {
<hr /> <hr />
<p>Parties Jouées: {Player.mastermindStats.nbGames}</p> <p>Parties Jouées: {Player.mastermindStats.nbGames}</p>
<p>Best-Score: {Player.mastermindStats.bestScore}</p> <p>Best-Score: {Player.mastermindStats.bestScore}</p>
<p>Moyenne d'essai: {Player.mastermindStats.avgNbTry.toFixed(2)}</p> <p>Moyenne d'essai: {parseFloat(Player.mastermindStats.avgNbTry).toFixed(2)}</p>
</div> </div>
<div className="stats"> <div className="stats">
<h5>Enigme facile</h5> <h5>Enigme facile</h5>
<hr /> <hr />
<p>Parties Jouées: {Player.easyEnigmaStats.nbGames}</p> <p>Parties Jouées: {Player.easyEnigmaStats.nbGames}</p>
<p>Nombre de victoires: {Player.easyEnigmaStats.nbWins}</p> <p>Nombre de victoires: {Player.easyEnigmaStats.nbWins}</p>
<p>Ratio V/D: {Player.easyEnigmaStats.ratio.toFixed(2) + "%"}</p> <p>Ratio V/D: {parseFloat(Player.easyEnigmaStats.ratio).toFixed(2) + "%"}</p>
<p>Meilleur temps: {Player.easyEnigmaStats.bestTime + "s"}</p> <p>Meilleur temps: {Player.easyEnigmaStats.bestTime + "s"}</p>
<p>Moyenne de temps: {Player.easyEnigmaStats.avgTime.toFixed(2) + "s"}</p> <p>Moyenne de temps: {parseFloat(Player.easyEnigmaStats.avgTime).toFixed(2) + "s"}</p>
</div> </div>
<div className="stats"> <div className="stats">
<h5>Enigme moyenne</h5> <h5>Enigme moyenne</h5>
<hr /> <hr />
<p>Parties Jouées: {Player.mediumEnigmaStats.nbGames}</p> <p>Parties Jouées: {Player.mediumEnigmaStats.nbGames}</p>
<p>Best-Score: {Player.mediumEnigmaStats.bestScore}</p> <p>Best-Score: {Player.mediumEnigmaStats.bestScore}</p>
<p>Moyenne d'essai: {Player.mediumEnigmaStats.avgNbTry.toFixed(2)}</p> <p>Moyenne d'essai: {parseFloat(Player.mediumEnigmaStats.avgNbTry).toFixed(2)}</p>
</div> </div>
<div className="stats"> <div className="stats">
<h5>Enigme difficile</h5> <h5>Enigme difficile</h5>
<hr /> <hr />
<p>Parties Jouées: {Player.hardEnigmaStats.nbGames}</p> <p>Parties Jouées: {Player.hardEnigmaStats.nbGames}</p>
<p>Nombre de victoires: {Player.hardEnigmaStats.nbWins}</p> <p>Nombre de victoires: {Player.hardEnigmaStats.nbWins}</p>
<p>Ratio V/D: {Player.hardEnigmaStats.ratio.toFixed(2) + "%"}</p> <p>Ratio V/D: {parseFloat(Player.hardEnigmaStats.ratio).toFixed(2) + "%"}</p>
<p>Meilleur temps: {Player.hardEnigmaStats.bestTime + "s"}</p> <p>Meilleur temps: {Player.hardEnigmaStats.bestTime + "s"}</p>
<p>Moyenne de temps: {Player.hardEnigmaStats.avgTime.toFixed(2) + "s"}</p> <p>Moyenne de temps: {parseFloat(Player.hardEnigmaStats.avgTime).toFixed(2) + "s"}</p>
</div> </div>
<div className="stats"> <div className="stats">
<h5>En ligne</h5> <h5>En ligne</h5>
<hr /> <hr />
<p>Parties Jouées: {Player.onlineStats.nbGames}</p> <p>Parties Jouées: {Player.onlineStats.nbGames}</p>
<p>Nombre de victoires: {Player.onlineStats.nbWins}</p> <p>Nombre de victoires: {Player.onlineStats.nbWins}</p>
<p>Ratio V/D: {Player.onlineStats.ratio.toFixed(2) + "s"}</p> <p>Ratio V/D: {parseFloat(Player.onlineStats.ratio).toFixed(2) + "s"}</p>
</div> </div>
</Carousel> </Carousel>
</Tab.Content> </Tab.Content>

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