maxime 1 year ago
parent 69edb10b04
commit 9f69b92051

@ -1,34 +1,13 @@
import { equals, Pos, ratioWithinBase } from "../geo/Pos"
import {
BallState,
Player,
PlayerInfo,
PlayerLike,
PlayerPhantom,
PlayerTeam,
} from "../model/tactic/Player"
import {
Ball,
BALL_ID,
BALL_TYPE,
CourtObject,
} from "../model/tactic/CourtObjects"
import {
ComponentId,
StepContent,
TacticComponent,
} from "../model/tactic/Tactic"
import { BallState, Player, PlayerInfo, PlayerLike, PlayerPhantom, PlayerTeam } from "../model/tactic/Player"
import { Ball, BALL_ID, BALL_TYPE, CourtObject } from "../model/tactic/CourtObjects"
import { ComponentId, StepContent, TacticComponent } from "../model/tactic/Tactic"
import { overlaps } from "../geo/Box"
import { RackedCourtObject, RackedPlayer } from "./RackedItems"
import {
getComponent,
getOrigin,
getPrecomputedPosition,
tryGetComponent,
} from "./PlayerDomains"
import { ActionKind } from "../model/tactic/Action.ts"
import { getComponent, getOrigin, getPrecomputedPosition, tryGetComponent } from "./PlayerDomains"
import { Action, ActionKind } from "../model/tactic/Action.ts"
import { spreadNewStateFromOriginStateChange } from "./ActionsDomains.ts"
export function placePlayerAt(
@ -200,9 +179,9 @@ export function moveComponent(
phantomIdx == 0
? origin
: getComponent(
originPathItems[phantomIdx - 1],
content.components,
)
originPathItems[phantomIdx - 1],
content.components,
)
// detach the action from the screen target and transform it to a regular move action to the phantom.
content = updateComponent(
{
@ -210,18 +189,18 @@ export function moveComponent(
actions: playerBeforePhantom.actions.map((a) =>
a.target === referent
? {
...a,
segments: a.segments.toSpliced(
a.segments.length - 2,
1,
{
...a.segments[a.segments.length - 1],
next: component.id,
},
),
target: component.id,
type: ActionKind.MOVE,
}
...a,
segments: a.segments.toSpliced(
a.segments.length - 2,
1,
{
...a.segments[a.segments.length - 1],
next: component.id,
},
),
target: component.id,
type: ActionKind.MOVE,
}
: a,
),
},
@ -234,9 +213,9 @@ export function moveComponent(
...component,
pos: isPhantom
? {
type: "fixed",
...newPos,
}
type: "fixed",
...newPos,
}
: newPos,
},
content,
@ -321,9 +300,9 @@ export function computeTerminalState(
comp.type === "player"
? getPlayerTerminalState(comp, content, computedPositions)
: {
...comp,
frozen: true,
},
...comp,
frozen: true,
},
)
return {
@ -474,25 +453,45 @@ export function drainTerminalStateOnChildContent(
}
export function mapToParentContent(content: StepContent): StepContent {
function mapToParentActions(actions: Action[]): Action[] {
return actions.map((a) => ({
...a,
target: a.target + "-parent",
segments: a.segments.map((s) => ({
...s,
next:
typeof s.next === "string"
? s.next + "-parent"
: s.next,
})),
}))
}
return {
...content,
components: content.components.map((p) => {
if (p.type == "ball") return p
if (p.type == "player") {
return {
...p,
id: p.id + "-parent",
actions: mapToParentActions(p.actions),
path: p.path && { items: p.path.items.map(p => p + "-parent") },
}
}
return {
...p,
pos: p.pos.type == "follows" ? { ...p.pos, attach: p.pos.attach + "-parent" } : p.pos,
id: p.id + "-parent",
actions: p.actions.map((a) => ({
...a,
target: a.target + "-parent",
segments: a.segments.map((s) => ({
...s,
next:
typeof s.next === "string"
? s.next + "-parent"
: s.next,
})),
})),
originPlayerId: p.originPlayerId + "-parent",
actions: mapToParentActions(p.actions),
}
}),
}
}
export function selectContent(id: string, content: StepContent, parentContent: StepContent | null): StepContent {
return parentContent && id.endsWith("-parent") ? parentContent : content
}

@ -47,7 +47,7 @@ import {
placeBallAt,
placeObjectAt,
placePlayerAt,
removeBall,
removeBall, selectContent,
updateComponent,
} from "../editor/TacticContentDomains"
@ -488,7 +488,7 @@ function EditorPage({
) == -1
isFrozen = player.frozen
} else {
const origin = getOrigin(player, content.components)
const origin = getOrigin(player, selectContent(player.id, content, parentContent).components)
const path = origin.path!
// phantoms can only place other arrows if they are the head of the path
canPlaceArrows =
@ -545,15 +545,17 @@ function EditorPage({
let forceFreeze = isFromParent
const usedContent = isFromParent ? parentContent! : content
if (isPhantom) {
const origin = getOrigin(component, content.components)
const origin = getOrigin(component, usedContent.components)
info = {
id: component.id,
team: origin.team,
role: origin.role,
pos: computePhantomPositioning(
component,
content,
usedContent,
relativePositions,
courtBounds(),
),

@ -51,6 +51,7 @@
.player-actions {
display: flex;
pointer-events: none;
position: absolute;
flex-direction: row;

@ -15,6 +15,7 @@
#img-account {
cursor: pointer;
margin-right: 5px;
}
#header-left,
@ -28,6 +29,8 @@
flex-direction: column;
justify-content: center;
align-items: end;
color: white;
margin-right: 5px;
}
#clickable-header-right:hover #username {

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