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import {Vec2} from './math.js';
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import {Vec2} from './math.js';
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export default class Camera {
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export default class Camera {
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constructor() {
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constructor() {
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this.pos = new Vec2(0, 0);
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this.pos = new Vec2(0, 0);
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this.size = new Vec2(500, 224);
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this.size = new Vec2(500, 224);
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}
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}
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setPos(player) {
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if (player.pos.x > this.size.x / 2) {
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this.pos.x = player.pos.x - this.size.x / 2;
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}
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}
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}
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}
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export let levelSelected = '1-1';
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export function loadNextLevel(level) {
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levelSelected = '1-' + level;
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}
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