réglage des erreurs

EF
Théo DUPIN 2 years ago
parent 9b0b5682cd
commit 164e2d2e3d

@ -24,12 +24,14 @@ namespace Model
} }
private int valeur; private int valeur;
//public Case(int valeur)
//{
// Valeur = valeur;
//}
public Case() public Case()
{ {
}
public Case(int valeur)
{
Valeur = valeur;
} }
public void AddValue(int valeur) public void AddValue(int valeur)

@ -7,9 +7,9 @@ using System.Threading.Tasks;
namespace Model namespace Model
{ {
public int Id { get; set; }
public class Grille public class Grille
{ {
public int Id { get; set; }
public int NbChaine { get; set; } public int NbChaine { get; set; }
public int NbZone { get; set; } public int NbZone { get; set; }
public int MaxChaine { get; set; } public int MaxChaine { get; set; }
@ -24,10 +24,15 @@ namespace Model
// Cases = cases.AsReadOnly(); // Cases = cases.AsReadOnly();
//} //}
public Grille() public Grille(List<Case> cases)
{ {
Cases = new ReadOnlyCollection<Case>(cases); Cases = new ReadOnlyCollection<Case>(cases);
cases.AddRange((Enumerable.Repeat(new Case(), 19))); cases.AddRange(Enumerable.Repeat(new Case(), 19));
}
public Grille()
{
} }
public bool AddValueToCase(int value, int index) public bool AddValueToCase(int value, int index)

@ -1,4 +1,5 @@
using Model; using Model;
using Shared;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
@ -22,27 +23,52 @@ namespace Stub
public GamesManager(StubData parent) public GamesManager(StubData parent)
=> this.parent = parent; => this.parent = parent;
public Task<Game?> AddItem(Game? item) Task<bool> IGamesManager.AddCaseValueToPlayer(int id, int value, int index)
{ {
throw new NotImplementedException(); throw new NotImplementedException();
} }
public Task<bool> DeleteItem(Game? item) Task<Game?> IGenericDataManager<Game?>.AddItem(Game? item)
{ {
throw new NotImplementedException(); throw new NotImplementedException();
} }
public Task<IEnumerable<Game?>> GetItems(int index, int count, string? orderingPropertyName = null, bool descending = false) Task<bool> IGamesManager.AddPlayer(Player player)
{ {
throw new NotImplementedException(); throw new NotImplementedException();
} }
public Task<int> GetNbItems() Task<bool> IGamesManager.AddScoreToPlayer(int id, int score)
{ {
throw new NotImplementedException(); throw new NotImplementedException();
} }
public Task<Game?> UpdateItem(Game? oldItem, Game? newItem) Task<bool> IGamesManager.AddTime(TimeSpan time)
{
throw new NotImplementedException();
}
Task<bool> IGamesManager.AddTurn(Turn turn)
{
throw new NotImplementedException();
}
Task<bool> IGenericDataManager<Game?>.DeleteItem(Game? item)
{
throw new NotImplementedException();
}
Task<IEnumerable<Game?>> IGenericDataManager<Game?>.GetItems(int index, int count, string? orderingPropertyName, bool descending)
{
throw new NotImplementedException();
}
Task<int> IGenericDataManager<Game?>.GetNbItems()
{
throw new NotImplementedException();
}
Task<Game?> IGenericDataManager<Game?>.UpdateItem(Game? oldItem, Game? newItem)
{ {
throw new NotImplementedException(); throw new NotImplementedException();
} }

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