🐛 fix build
continuous-integration/drone/push Build is passing Details

master
Maxence LANONE 2 years ago
parent e7ba152332
commit 7e9768025c

@ -24,9 +24,11 @@ namespace Model
} }
private string name = ""; private string name = "";
public GameMode(int id =0) public GameMode(int id= 0,string name = "Classique")
{ {
this.Id = id; this.Id = id;
this.Name = name;
} }
} }
} }

@ -9,16 +9,16 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="Microsoft.Data.Sqlite.Core" Version="7.0.2" /> <PackageReference Include="Microsoft.Data.Sqlite.Core" Version="7.0.4" />
<PackageReference Include="Microsoft.EntityFrameworkCore" Version="7.0.2" /> <PackageReference Include="Microsoft.EntityFrameworkCore" Version="7.0.4" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.1.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.5.0" />
<PackageReference Include="NUnit" Version="3.13.3" /> <PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="xunit" Version="2.4.1" /> <PackageReference Include="xunit" Version="2.4.2" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.4.3"> <PackageReference Include="xunit.runner.visualstudio" Version="2.4.5">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets> <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets> <PrivateAssets>all</PrivateAssets>
</PackageReference> </PackageReference>
<PackageReference Include="coverlet.collector" Version="3.1.2"> <PackageReference Include="coverlet.collector" Version="3.2.0">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets> <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets> <PrivateAssets>all</PrivateAssets>
</PackageReference> </PackageReference>

@ -15,7 +15,7 @@ namespace ModelTest
public void Test_AddNewPlayer() public void Test_AddNewPlayer()
{ {
Player player = new Player("Jax"); Player player = new Player("Jax");
GameMode gameMode = new GameMode("Classique"); GameMode gameMode = new GameMode();
DateOnly dateTime = new DateOnly(2023, 01, 01); DateOnly dateTime = new DateOnly(2023, 01, 01);
Game game = new Game(dateTime, player, gameMode, 1); Game game = new Game(dateTime, player, gameMode, 1);
} }

Loading…
Cancel
Save