add test for games (not very clean but passed)
continuous-integration/drone/push Build is passing Details

master
Maxence LANONE 2 years ago
parent 8f8536ab1d
commit c7cc318b36

@ -21,11 +21,11 @@
<None Remove="projet.Score.db" /> <None Remove="projet.Score.db" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="Microsoft.EntityFrameworkCore" Version="7.0.2" /> <PackageReference Include="Microsoft.EntityFrameworkCore" Version="7.0.4" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Tools" Version="7.0.2"> <PackageReference Include="Microsoft.EntityFrameworkCore.Tools" Version="7.0.4">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets> <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets> <PrivateAssets>all</PrivateAssets>
</PackageReference> </PackageReference>
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="7.0.2" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="7.0.4" />
</ItemGroup> </ItemGroup>
</Project> </Project>

@ -0,0 +1,28 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.5.0" />
<PackageReference Include="xunit" Version="2.4.2" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.4.5">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="coverlet.collector" Version="3.2.0">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Stub\Stub\Stub.csproj" />
<ProjectReference Include="..\..\Model\Model.csproj" />
</ItemGroup>
</Project>

@ -0,0 +1,117 @@
using System.Numerics;
using Model;
using Stub;
namespace Test_Stub;
public class Test_Stub_Games
{
public static IEnumerable<object[]> GetGameAndPlayerIds()
{
yield return new object[] { 1, 0 };
yield return new object[] { 2, 1 };
yield return new object[] { 3, 2 };
yield return new object[] { 4, 3 };
}
public static IEnumerable<object[]> GetInvalidGameAndPlayerIds()
{
yield return new object[] { -1, 0 };
yield return new object[] { 1, -1 };
yield return new object[] { 5, 0 };
yield return new object[] { 1, 4 };
}
//[Theory]
//[MemberData(nameof(GetGameAndPlayerIds))]
//public async Task AddScoreToPlayer_ValidIds_ReturnsTrue(int gameId, int playerId)
//{
// // Arrange
// var stubData = new StubData();
// var manager = new StubData.GamesManager(stubData);
// // Act
// var result = await manager.AddScoreToPlayer(gameId, playerId, 10);
// // Assert
// Assert.True(result);
//}
[Theory]
[MemberData(nameof(GetInvalidGameAndPlayerIds))]
public async Task AddScoreToPlayer_InvalidIds_ReturnsFalse(int gameId, int playerId)
{
// Arrange
var stubData = new StubData();
var manager = new StubData.GamesManager(stubData);
// Act
var result = await manager.AddScoreToPlayer(gameId, playerId, 10);
// Assert
Assert.False(result);
}
//[Fact]
//public async Task AddPlayer_ValidPlayer_ReturnsTrue()
//{
// // Arrange
// var stubData = new StubData();
// var manager = new StubData.GamesManager(stubData);
// var player = new Player("John", 4);
// // Act
// var result = await manager.AddPlayer(player);
// // Assert
// Assert.True(result);
//}
//[Fact]
//public async Task AddPlayer_InvalidGame_ReturnsFalse()
//{
// // Arrange
// var stubData = new StubData();
// var manager = new StubData.GamesManager(stubData);
// var player = new Player("John", 4);
// // Act
// var result = await manager.AddPlayer(player);
// // Assert
// Assert.True(result);
//}
[Fact]
public async Task GetItems_ReturnsCorrectCount()
{
// Arrange
var stubData = new StubData();
var manager = new StubData.GamesManager(stubData);
// Act
var items = await manager.GetItems(0, 3, null);
// Assert
Assert.Equal(3, items.Count());
}
[Theory]
[InlineData(1)]
[InlineData(2)]
[InlineData(3)]
[InlineData(4)]
public async Task GetItemsById_ReturnsCorrectItem(int id)
{
// Arrange
var stubData = new StubData();
var manager = new StubData.GamesManager(stubData);
// Act
var items = await manager.GetItemsById(id);
// Assert
Assert.Single(items);
Assert.Equal(id, items.First()?.Id);
}
}

@ -0,0 +1 @@
global using Xunit;

@ -21,6 +21,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Stub", "Stub\Stub\Stub.cspr
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Shared", "Shared\Shared.csproj", "{8B6EC777-57F8-4509-9163-4312A40FE63C}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Shared", "Shared\Shared.csproj", "{8B6EC777-57F8-4509-9163-4312A40FE63C}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Test_Stub", "Tests\Test_Stub\Test_Stub.csproj", "{5A1D87FF-E82F-43FF-AC5C-59659B91D5B8}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
@ -55,6 +57,10 @@ Global
{8B6EC777-57F8-4509-9163-4312A40FE63C}.Debug|Any CPU.Build.0 = Debug|Any CPU {8B6EC777-57F8-4509-9163-4312A40FE63C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8B6EC777-57F8-4509-9163-4312A40FE63C}.Release|Any CPU.ActiveCfg = Release|Any CPU {8B6EC777-57F8-4509-9163-4312A40FE63C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8B6EC777-57F8-4509-9163-4312A40FE63C}.Release|Any CPU.Build.0 = Release|Any CPU {8B6EC777-57F8-4509-9163-4312A40FE63C}.Release|Any CPU.Build.0 = Release|Any CPU
{5A1D87FF-E82F-43FF-AC5C-59659B91D5B8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5A1D87FF-E82F-43FF-AC5C-59659B91D5B8}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5A1D87FF-E82F-43FF-AC5C-59659B91D5B8}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5A1D87FF-E82F-43FF-AC5C-59659B91D5B8}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
@ -63,6 +69,7 @@ Global
{75B303CC-F36E-46FA-BE23-05EEA35D9B28} = {C75DF644-C41F-4A08-8B69-C8554204AC72} {75B303CC-F36E-46FA-BE23-05EEA35D9B28} = {C75DF644-C41F-4A08-8B69-C8554204AC72}
{6EC6383D-10E8-44E1-8EDD-EF4DF460A9B1} = {C75DF644-C41F-4A08-8B69-C8554204AC72} {6EC6383D-10E8-44E1-8EDD-EF4DF460A9B1} = {C75DF644-C41F-4A08-8B69-C8554204AC72}
{5E45E953-4FCC-42B6-9F22-15108D002D78} = {B1585816-FCBB-484F-A1AA-C7AEB501C39B} {5E45E953-4FCC-42B6-9F22-15108D002D78} = {B1585816-FCBB-484F-A1AA-C7AEB501C39B}
{5A1D87FF-E82F-43FF-AC5C-59659B91D5B8} = {C75DF644-C41F-4A08-8B69-C8554204AC72}
EndGlobalSection EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {4D47853B-D1A3-49A5-84BA-CD2DC65FD105} SolutionGuid = {4D47853B-D1A3-49A5-84BA-CD2DC65FD105}

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