|
|
|
@ -1,5 +1,7 @@
|
|
|
|
|
using Data;
|
|
|
|
|
using Model;
|
|
|
|
|
using Model.Dice;
|
|
|
|
|
using Model.Dice.Faces;
|
|
|
|
|
using Model.Games;
|
|
|
|
|
using Model.Players;
|
|
|
|
|
using System;
|
|
|
|
@ -14,7 +16,73 @@ namespace Tests.Model_UTs
|
|
|
|
|
private readonly GameRunner stubGameRunner;
|
|
|
|
|
public GameRunnerTest()
|
|
|
|
|
{
|
|
|
|
|
stubGameRunner = new Stub().LoadApp();
|
|
|
|
|
IManager<KeyValuePair<string, IEnumerable<AbstractDie<AbstractDieFace>>>> globalDieManager = new DieManager();
|
|
|
|
|
|
|
|
|
|
List<AbstractDie<AbstractDieFace>> monopolyDice = new();
|
|
|
|
|
List<AbstractDie<AbstractDieFace>> dndDice = new();
|
|
|
|
|
|
|
|
|
|
string monopolyName = "Monopoly";
|
|
|
|
|
string dndName = "DnD";
|
|
|
|
|
|
|
|
|
|
NumberDieFace[] d6Faces = new NumberDieFace[] { new(1), new(2), new(3), new(4), new(5), new(6) };
|
|
|
|
|
|
|
|
|
|
monopolyDice.Add(new NumberDie(d6Faces));
|
|
|
|
|
monopolyDice.Add(new NumberDie(d6Faces));
|
|
|
|
|
monopolyDice.Add(new ColorDie(new("#ff0000"), new("#00ff00"), new("#0000ff"), new("#ffff00"), new("#000000"), new("#ffffff")));
|
|
|
|
|
|
|
|
|
|
NumberDieFace[] d20Faces = new NumberDieFace[] {
|
|
|
|
|
new(1), new(2), new(3), new(4), new(5),
|
|
|
|
|
new(6), new(7), new(8), new(9), new(10),
|
|
|
|
|
new(11), new(12), new(13), new(14), new(15),
|
|
|
|
|
new(16), new(17), new(18), new(19), new(20)
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
dndDice.Add(new NumberDie(d20Faces));
|
|
|
|
|
|
|
|
|
|
globalDieManager.Add(new KeyValuePair<string, IEnumerable<AbstractDie<AbstractDieFace>>>(monopolyName, monopolyDice.AsEnumerable()));
|
|
|
|
|
globalDieManager.Add(new KeyValuePair<string, IEnumerable<AbstractDie<AbstractDieFace>>>(dndName, dndDice.AsEnumerable()));
|
|
|
|
|
|
|
|
|
|
IEnumerable<AbstractDie<AbstractDieFace>> dice1 = globalDieManager.GetOneByName(monopolyName).Value;
|
|
|
|
|
IEnumerable<AbstractDie<AbstractDieFace>> dice2 = globalDieManager.GetOneByName(dndName).Value;
|
|
|
|
|
|
|
|
|
|
string g1 = "game1", g2 = "game2", g3 = "game3";
|
|
|
|
|
|
|
|
|
|
Game game1 = new(name: g1, playerManager: new PlayerManager(), dice: dice1);
|
|
|
|
|
Game game2 = new(name: g2, playerManager: new PlayerManager(), dice: dice2);
|
|
|
|
|
Game game3 = new(name: g3, playerManager: new PlayerManager(), dice: dice1);
|
|
|
|
|
|
|
|
|
|
List<Game> games = new() { game1, game2, game3 };
|
|
|
|
|
|
|
|
|
|
Player player1 = new("Alice"), player2 = new("Bob"), player3 = new("Clyde");
|
|
|
|
|
|
|
|
|
|
PlayerManager globalPlayerManager = new();
|
|
|
|
|
globalPlayerManager.Add(player1);
|
|
|
|
|
globalPlayerManager.Add(player2);
|
|
|
|
|
globalPlayerManager.Add(player3);
|
|
|
|
|
|
|
|
|
|
GameRunner gameRunner = new(globalPlayerManager, globalDieManager, games);
|
|
|
|
|
|
|
|
|
|
game1.PlayerManager.Add(player1);
|
|
|
|
|
game1.PlayerManager.Add(player2);
|
|
|
|
|
|
|
|
|
|
game2.PlayerManager.Add(player1);
|
|
|
|
|
game2.PlayerManager.Add(player2);
|
|
|
|
|
game2.PlayerManager.Add(player3);
|
|
|
|
|
|
|
|
|
|
game3.PlayerManager.Add(player1);
|
|
|
|
|
game3.PlayerManager.Add(player3);
|
|
|
|
|
|
|
|
|
|
foreach (Game game in games)
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < 10; i++)
|
|
|
|
|
{
|
|
|
|
|
Player currentPlayer = game.GetWhoPlaysNow();
|
|
|
|
|
game.PerformTurn(currentPlayer);
|
|
|
|
|
game.PrepareNextPlayer(currentPlayer);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stubGameRunner = gameRunner;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
[Fact]
|
|
|
|
|