🏗️ Move Game into Games

pull/57/head
Alexis Drai 2 years ago
parent 92716d5f32
commit 10a48032bd

@ -1,72 +0,0 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Model
{
public class Game
{
public string Name { get; private set; }
public bool IsFirstTurn { get; private set; } = false;
private readonly List<Turn> turns;
/// </summary>
/// get a READ ONLY enumerable of all turns belonging to this game
/// </summary>
/// <returns>a readonly enumerable of all this game's turns</returns>
public IEnumerable<Turn> GetHistory() => turns.AsEnumerable();
public PlayerManager PlayerManager { get; }
public Game(string name, IEnumerable<Turn> turns, PlayerManager playerManager)
{
Name = name;
this.turns = turns.ToList() ?? new List<Turn>();
PlayerManager = playerManager ?? new PlayerManager();
}
public Game(string name)
: this(name, null, null)
{ }
public void PerformTurn()
{
Player player = PlayerManager.WhoPlaysNow(IsFirstTurn);
if (IsFirstTurn) { IsFirstTurn = false; } // only true one time (on the first turn...)
// in a "faces" var, throw all the dice and stuff...
Turn turn = Turn.CreateWithDefaultTime(new Player(player)/*, faces*/); //using a copy so that next line doesn't "change history"
PlayerManager.PrepareNextPlayer(player);
turns.Add(turn);
}
// TODO test and debug
public override string ToString()
{
StringBuilder sb = new();
sb.AppendFormat("Game: {0}===========\n" +
"{1} are playing. {2} is next.\n" +
"Log:\n",
Name,
PlayerManager.GetAll().ToString(),
PlayerManager.WhoPlaysNow(IsFirstTurn));
foreach (Turn turn in this.turns)
{
sb.Append("\t" + turn.ToString());
}
return sb.ToString();
}
}
}

@ -1,8 +1,7 @@
using System;
using Model.Players;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Model.Games
{
@ -10,11 +9,62 @@ namespace Model.Games
{
public string Name { get; private set; }
private readonly IEnumerable<Turn> turns = new List<Turn>();
public bool IsFirstTurn { get; private set; } = false;
public Game(string name)
private readonly List<Turn> turns;
/// </summary>
/// get a READ ONLY enumerable of all turns belonging to this game
/// </summary>
/// <returns>a readonly enumerable of all this game's turns</returns>
public IEnumerable<Turn> GetHistory() => turns.AsEnumerable();
public PlayerManager PlayerManager { get; }
public Game(string name, IEnumerable<Turn> turns, PlayerManager playerManager)
{
Name = name;
this.turns = turns.ToList() ?? new List<Turn>();
PlayerManager = playerManager ?? new PlayerManager();
}
public Game(string name)
: this(name, null, null)
{ }
public void PerformTurn()
{
Player player = PlayerManager.WhoPlaysNow(IsFirstTurn);
if (IsFirstTurn) { IsFirstTurn = false; } // only true one time (on the first turn...)
// in a "faces" var, throw all the dice and stuff...
Turn turn = Turn.CreateWithDefaultTime(new Player(player)/*, faces*/); //using a copy so that next line doesn't "change history"
PlayerManager.PrepareNextPlayer(player);
turns.Add(turn);
}
// TODO test and debug
public override string ToString()
{
StringBuilder sb = new();
sb.AppendFormat("Game: {0}===========\n" +
"{1} are playing. {2} is next.\n" +
"Log:\n",
Name,
PlayerManager.GetAll().ToString(),
PlayerManager.WhoPlaysNow(IsFirstTurn));
foreach (Turn turn in this.turns)
{
sb.Append("\t" + turn.ToString());
}
return sb.ToString();
}
}
}

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