🚧 WIP
continuous-integration/drone/push Build is passing Details

pull/90/head
Alexis Drai 3 years ago
parent 8f42e7577e
commit 2ee91862cf

@ -48,36 +48,53 @@ namespace Model.Games
/// <exception cref="NotSupportedException"></exception> /// <exception cref="NotSupportedException"></exception>
public void SaveGame(Game game) public void SaveGame(Game game)
{ {
throw new NotSupportedException(); if(game != null)
{
games.Remove(games.FirstOrDefault(g => g.Name == game.Name));
// will often be an update: if game with that name exists, it is removed, else, nothing happens above
games.Add(game);
}
} }
/// <summary> /// <summary>
/// loads a game by name /// loads a game by name to start playing again
/// </summary> /// </summary>
/// <param name="name">name of game to be loaded</param> /// <param name="name">name of game to be loaded</param>
/// <returns>loaded game</returns> /// <returns>loaded game</returns>
/// <exception cref="NotSupportedException"></exception> /// <exception cref="NotSupportedException"></exception>
public Game LoadGame(string name) public void LoadGame(string name)
{ {
throw new NotSupportedException(); Game game = GetOneGameByName(name);
PlayGame(game);
} }
/// <summary> /// <summary>
/// creates a new game /// creates a new game -- copies are OK
/// </summary> /// </summary>
/// <exception cref="NotSupportedException"></exception> /// <exception cref="NotSupportedException"></exception>
public void StartNewGame() public void StartNewGame(string name, PlayerManager playerManager, IEnumerable<AbstractDie<AbstractDieFace>> dice)
{ {
throw new NotSupportedException(); Game game = new(name, playerManager, dice);
SaveGame(game);
PlayGame(game);
} }
public void DeleteGame(Game game) public void DeleteGame(Game game)
{ {
throw new NotSupportedException(); games.Remove(game);
} }
private void PlayGame(Game game) private void PlayGame(Game game)
{ {
throw new NotSupportedException(); while(true)
{
Player current = game.GetWhoPlaysNow();
game.PerformTurn(current);
game.PrepareNextPlayer(current);
// TODO
break;
}
} }
} }
} }

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