🚧 WIP
continuous-integration/drone/push Build is passing Details

pull/90/head
Alexis Drai 3 years ago
parent 8f42e7577e
commit 2ee91862cf

@ -48,36 +48,53 @@ namespace Model.Games
/// <exception cref="NotSupportedException"></exception>
public void SaveGame(Game game)
{
throw new NotSupportedException();
if(game != null)
{
games.Remove(games.FirstOrDefault(g => g.Name == game.Name));
// will often be an update: if game with that name exists, it is removed, else, nothing happens above
games.Add(game);
}
}
/// <summary>
/// loads a game by name
/// loads a game by name to start playing again
/// </summary>
/// <param name="name">name of game to be loaded</param>
/// <returns>loaded game</returns>
/// <exception cref="NotSupportedException"></exception>
public Game LoadGame(string name)
public void LoadGame(string name)
{
throw new NotSupportedException();
Game game = GetOneGameByName(name);
PlayGame(game);
}
/// <summary>
/// creates a new game
/// creates a new game -- copies are OK
/// </summary>
/// <exception cref="NotSupportedException"></exception>
public void StartNewGame()
public void StartNewGame(string name, PlayerManager playerManager, IEnumerable<AbstractDie<AbstractDieFace>> dice)
{
throw new NotSupportedException();
Game game = new(name, playerManager, dice);
SaveGame(game);
PlayGame(game);
}
public void DeleteGame(Game game)
{
throw new NotSupportedException();
games.Remove(game);
}
private void PlayGame(Game game)
{
throw new NotSupportedException();
while(true)
{
Player current = game.GetWhoPlaysNow();
game.PerformTurn(current);
game.PrepareNextPlayer(current);
// TODO
break;
}
}
}
}

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