🔥 Clean up imports
continuous-integration/drone/push Build is passing Details

pull/107/head
Alexis Drai 2 years ago
parent c28a36292a
commit a987f36eac

@ -1,10 +1,5 @@
using Data.EF.Players;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Data.EF
{

@ -1,10 +1,5 @@
using Data.EF.Players;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Data.EF
{

@ -1,10 +1,5 @@
using Microsoft.EntityFrameworkCore.ChangeTracking;
using Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Data.EF.Players
{

@ -1,10 +1,4 @@
using Microsoft.EntityFrameworkCore;
using Model.Players;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Data.EF.Players
{

@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Model.Games;
using Model.Games;
namespace Data
{

@ -1,13 +1,6 @@

using Data.EF;
using Data.EF.Players;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Internal;
using Data.EF.Players;
using Model.Players;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.Runtime.Intrinsics.Arm;
namespace Data
{

@ -1,9 +1,7 @@
using Model;
using Model.Dice;
using Model.Dice;
using Model.Dice.Faces;
using Model.Games;
using Model.Players;
using System.Collections.Generic;
using System.Drawing;
namespace Data

@ -1,4 +1,3 @@
using Model.Dice.Faces;
using System;
using System.Collections.Generic;
using System.Linq;
@ -59,8 +58,6 @@ namespace Model.Dice
{
diceGroups.Remove(toRemove.Key);
}
}
public KeyValuePair<string, IEnumerable<Die>> Update(KeyValuePair<string, IEnumerable<Die>> before, KeyValuePair<string, IEnumerable<Die>> after)
@ -79,7 +76,5 @@ namespace Model.Dice
}
return before;
}
}
}

@ -1,9 +1,4 @@
using Model.Dice.Faces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Model.Dice
{

@ -3,9 +3,7 @@ using Model.Dice.Faces;
using Model.Players;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Numerics;
using System.Text;
namespace Model.Games

@ -1,11 +1,8 @@
using System;
using Model.Dice;
using Model.Players;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Model.Dice;
using Model.Dice.Faces;
using Model.Players;
namespace Model.Games
{
@ -23,7 +20,7 @@ namespace Model.Games
}
public GameRunner(IManager<Player> globalPlayerManager, IManager<KeyValuePair<string, IEnumerable<Die>>> globalDieManager)
: this(globalPlayerManager, globalDieManager, null){ }
: this(globalPlayerManager, globalDieManager, null) { }
public IEnumerable<Game> GetAll() => games.AsEnumerable();
@ -55,7 +52,7 @@ namespace Model.Games
{
throw new ArgumentNullException(nameof(toAdd), "param should not be null");
}
games.Remove(games.FirstOrDefault(g => g.Name == toAdd.Name));
// will often be an update: if game with that name exists, it is removed, else, nothing happens above
games.Add(toAdd);

@ -1,10 +1,10 @@
using System;
using Model.Dice;
using Model.Dice.Faces;
using Model.Players;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Model.Dice;
using Model.Dice.Faces;
using Model.Players;
namespace Model.Games
{
@ -116,8 +116,8 @@ namespace Model.Games
public bool Equals(Turn other)
{
return Player.Equals(other.Player)
&& When.Equals(other.When)
return Player.Equals(other.Player)
&& When.Equals(other.When)
&& DiceNFaces.SequenceEqual(other.DiceNFaces);
}

@ -1,12 +1,7 @@
using Model.Players;
using Data.EF.Players;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xunit;
using Data.EF.Players;
using Tests.Model_UTs;
using Xunit;
namespace Tests.Data_UTs.Players
{

@ -1,10 +1,7 @@
using Data.EF.Players;
using Model.Players;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xunit;
namespace Tests.Data_UTs.Players

@ -1,13 +1,11 @@
using Model;
using Data;
using Model.Dice;
using Model.Dice.Faces;
using Model.Games;
using Model.Players;
using System;
using System.Collections.Generic;
using System.Linq;
using Xunit;
using Data;
namespace Tests.Model_UTs.Games
{

@ -1,245 +1,244 @@
using Data;
using Model.Dice;
using Model.Dice.Faces;
using Model.Games;
using Model.Players;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using Xunit;
using Model.Dice;
using Model.Dice.Faces;
using Model.Games;
using Model.Players;
using System;
using System.Collections.Generic;
using System.Linq;
using Xunit;
namespace Tests.Model_UTs.Games
{
public class TurnTest
{
{
public class TurnTest
{
private readonly GameRunner stubGameRunner = new Stub().LoadApp();
Dictionary<Die, Face> DICE_N_FACES_1, DICE_N_FACES_2;
public TurnTest()
{
public TurnTest()
{
DICE_N_FACES_1 = (Dictionary<Die, Face>)stubGameRunner.GetAll().First().GetHistory().First().DiceNFaces;
DICE_N_FACES_2 = (Dictionary<Die, Face>)stubGameRunner.GetAll().Last().GetHistory().Last().DiceNFaces;
}
[Fact]
public void TestCreateWithSpecifiedTimeNotUTCThenValid()
{
// Arrange
DateTime dateTime = new(year: 2018, month: 06, day: 15, hour: 16, minute: 30, second: 0, kind: DateTimeKind.Local);
Player player = new("Alice");
Assert.NotEqual(DateTimeKind.Utc, dateTime.Kind);
// Act
Turn turn = Turn.CreateWithSpecifiedTime(dateTime, player, DICE_N_FACES_1);
// Assert
Assert.Equal(DateTimeKind.Utc, turn.When.Kind);
Assert.Equal(dateTime.ToUniversalTime(), turn.When);
}
[Fact]
public void TestCreateWithSpecifiedTimeUTCThenValid()
{
// Arrange
DateTime dateTime = new(year: 2018, month: 06, day: 15, hour: 16, minute: 30, second: 0, kind: DateTimeKind.Utc);
Player player = new("Bobby");
Assert.Equal(DateTimeKind.Utc, dateTime.Kind);
// Act
Turn turn = Turn.CreateWithSpecifiedTime(dateTime, player, DICE_N_FACES_1);
// Assert
Assert.Equal(DateTimeKind.Utc, turn.When.Kind);
Assert.Equal(dateTime.ToUniversalTime(), turn.When);
}
[Fact]
public void TestCreateWithSpecifiedTimeNullPlayerThenException()
{
// Arrange
DateTime dateTime = new(year: 2018, month: 06, day: 15, hour: 16, minute: 30, second: 0, kind: DateTimeKind.Utc);
// Act
void action() => Turn.CreateWithSpecifiedTime(dateTime, null, DICE_N_FACES_1);
// Assert
Assert.Throws<ArgumentNullException>(action);
}
[Fact]
public void TestCreateWithSpecifiedTimeNullFacesThenException()
{
// Arrange
DateTime dateTime = new(year: 2018, month: 06, day: 15, hour: 16, minute: 30, second: 0, kind: DateTimeKind.Utc);
Player player = new("Chucky");
// Act
void action() => Turn.CreateWithSpecifiedTime(dateTime, player, null);
// Assert
Assert.Throws<ArgumentNullException>(action);
}
[Fact]
public void TestCreateWithSpecifiedTimeEmptyFacesThenException()
{
// Arrange
DateTime dateTime = new(year: 2018, month: 06, day: 15, hour: 16, minute: 30, second: 0, kind: DateTimeKind.Utc);
Player player = new("Chucky");
DICE_N_FACES_1.Clear();
// Act
void action() => Turn.CreateWithSpecifiedTime(dateTime, player, DICE_N_FACES_1);
// Assert
Assert.Throws<ArgumentException>(action);
}
[Fact]
public void TestCreateWithDefaultTimeThenValid()
{
// Arrange
Player player = new("Chloe");
// Act
Turn turn = Turn.CreateWithDefaultTime(player, DICE_N_FACES_1);
// Assert
Assert.Equal(DateTimeKind.Utc, turn.When.Kind);
Assert.Equal(DateTime.Now.ToUniversalTime().Date, turn.When.Date);
// N.B.: might fail between 11:59:59PM and 00:00:00AM
}
[Fact]
public void TestDiceNFacesProperty()
{
// Arrange
Player player = new("Erika");
// Act
Turn turn = Turn.CreateWithDefaultTime(player, DICE_N_FACES_1);
}
[Fact]
public void TestCreateWithSpecifiedTimeNotUTCThenValid()
{
// Arrange
DateTime dateTime = new(year: 2018, month: 06, day: 15, hour: 16, minute: 30, second: 0, kind: DateTimeKind.Local);
Player player = new("Alice");
Assert.NotEqual(DateTimeKind.Utc, dateTime.Kind);
// Act
Turn turn = Turn.CreateWithSpecifiedTime(dateTime, player, DICE_N_FACES_1);
// Assert
Assert.Equal(DateTimeKind.Utc, turn.When.Kind);
Assert.Equal(dateTime.ToUniversalTime(), turn.When);
}
[Fact]
public void TestCreateWithSpecifiedTimeUTCThenValid()
{
// Arrange
DateTime dateTime = new(year: 2018, month: 06, day: 15, hour: 16, minute: 30, second: 0, kind: DateTimeKind.Utc);
Player player = new("Bobby");
Assert.Equal(DateTimeKind.Utc, dateTime.Kind);
// Act
Turn turn = Turn.CreateWithSpecifiedTime(dateTime, player, DICE_N_FACES_1);
// Assert
Assert.Equal(DateTimeKind.Utc, turn.When.Kind);
Assert.Equal(dateTime.ToUniversalTime(), turn.When);
}
[Fact]
public void TestCreateWithSpecifiedTimeNullPlayerThenException()
{
// Arrange
DateTime dateTime = new(year: 2018, month: 06, day: 15, hour: 16, minute: 30, second: 0, kind: DateTimeKind.Utc);
// Act
void action() => Turn.CreateWithSpecifiedTime(dateTime, null, DICE_N_FACES_1);
// Assert
Assert.Throws<ArgumentNullException>(action);
}
[Fact]
public void TestCreateWithSpecifiedTimeNullFacesThenException()
{
// Arrange
DateTime dateTime = new(year: 2018, month: 06, day: 15, hour: 16, minute: 30, second: 0, kind: DateTimeKind.Utc);
Player player = new("Chucky");
// Act
void action() => Turn.CreateWithSpecifiedTime(dateTime, player, null);
// Assert
Assert.Throws<ArgumentNullException>(action);
}
[Fact]
public void TestCreateWithSpecifiedTimeEmptyFacesThenException()
{
// Arrange
DateTime dateTime = new(year: 2018, month: 06, day: 15, hour: 16, minute: 30, second: 0, kind: DateTimeKind.Utc);
Player player = new("Chucky");
DICE_N_FACES_1.Clear();
// Act
void action() => Turn.CreateWithSpecifiedTime(dateTime, player, DICE_N_FACES_1);
// Assert
Assert.Throws<ArgumentException>(action);
}
[Fact]
public void TestCreateWithDefaultTimeThenValid()
{
// Arrange
Player player = new("Chloe");
// Act
Turn turn = Turn.CreateWithDefaultTime(player, DICE_N_FACES_1);
// Assert
Assert.Equal(DateTimeKind.Utc, turn.When.Kind);
Assert.Equal(DateTime.Now.ToUniversalTime().Date, turn.When.Date);
// N.B.: might fail between 11:59:59PM and 00:00:00AM
}
[Fact]
public void TestDiceNFacesProperty()
{
// Arrange
Player player = new("Erika");
// Act
Turn turn = Turn.CreateWithDefaultTime(player, DICE_N_FACES_1);
IEnumerable<KeyValuePair<Die, Face>> expected = DICE_N_FACES_1.AsEnumerable();
// Assert
Assert.Equal(expected, turn.DiceNFaces);
// Assert
Assert.Equal(expected, turn.DiceNFaces);
}
[Fact]
public void TestEqualsFalseIfNotTurn()
{
// Arrange
Point point;
Turn turn;
Player player = new("Freddie");
// Act
point = new(1, 2);
turn = Turn.CreateWithDefaultTime(player, DICE_N_FACES_1);
// Assert
Assert.False(point.Equals(turn));
Assert.False(point.GetHashCode().Equals(turn.GetHashCode()));
Assert.False(turn.Equals(point));
Assert.False(turn.GetHashCode().Equals(point.GetHashCode()));
}
[Fact]
public void TestGoesThruToSecondMethodIfObjIsTypeTurn()
{
// Arrange
[Fact]
public void TestEqualsFalseIfNotTurn()
{
// Arrange
Point point;
Turn turn;
Player player = new("Freddie");
// Act
point = new(1, 2);
turn = Turn.CreateWithDefaultTime(player, DICE_N_FACES_1);
// Assert
Assert.False(point.Equals(turn));
Assert.False(point.GetHashCode().Equals(turn.GetHashCode()));
Assert.False(turn.Equals(point));
Assert.False(turn.GetHashCode().Equals(point.GetHashCode()));
}
[Fact]
public void TestGoesThruToSecondMethodIfObjIsTypeTurn()
{
// Arrange
object t1;
Turn t2;
Player player1 = new Player("Marvin");
Player player2 = new Player("Noah");
// Act
t1 = Turn.CreateWithDefaultTime(player1, DICE_N_FACES_1);
t2 = Turn.CreateWithDefaultTime(player2, DICE_N_FACES_2);
// Assert
Assert.False(t1.Equals(t2));
Assert.False(t1.GetHashCode().Equals(t2.GetHashCode()));
Assert.False(t2.Equals(t1));
Assert.False(t2.GetHashCode().Equals(t1.GetHashCode()));
}
[Fact]
public void TestEqualsFalseIfNotSamePlayer()
{
// Arrange
Turn t2;
Player player1 = new Player("Marvin");
Player player2 = new Player("Noah");
// Act
t1 = Turn.CreateWithDefaultTime(player1, DICE_N_FACES_1);
t2 = Turn.CreateWithDefaultTime(player2, DICE_N_FACES_2);
// Assert
Assert.False(t1.Equals(t2));
Assert.False(t1.GetHashCode().Equals(t2.GetHashCode()));
Assert.False(t2.Equals(t1));
Assert.False(t2.GetHashCode().Equals(t1.GetHashCode()));
}
[Fact]
public void TestEqualsFalseIfNotSamePlayer()
{
// Arrange
Player player1 = new("Panama");
Player player2 = new("Clyde");
// Act
Turn t1 = Turn.CreateWithDefaultTime(player1, DICE_N_FACES_2);
Turn t2 = Turn.CreateWithDefaultTime(player2, DICE_N_FACES_2);
// Assert
Assert.False(t1.Equals(t2));
Assert.False(t1.GetHashCode().Equals(t2.GetHashCode()));
Assert.False(t2.Equals(t1));
Assert.False(t2.GetHashCode().Equals(t1.GetHashCode()));
// Act
Turn t1 = Turn.CreateWithDefaultTime(player1, DICE_N_FACES_2);
Turn t2 = Turn.CreateWithDefaultTime(player2, DICE_N_FACES_2);
// Assert
Assert.False(t1.Equals(t2));
Assert.False(t1.GetHashCode().Equals(t2.GetHashCode()));
Assert.False(t2.Equals(t1));
Assert.False(t2.GetHashCode().Equals(t1.GetHashCode()));
}
[Fact]
public void TestEqualsFalseIfNotSameTime()
{
// Arrange
Player player = new("Oscar");
// Act
Turn t1 = Turn.CreateWithSpecifiedTime(new DateTime(1994, 07, 10), player, DICE_N_FACES_1);
Turn t2 = Turn.CreateWithSpecifiedTime(new DateTime(1991, 08, 20), player, DICE_N_FACES_1);
// Assert
Assert.False(t1.Equals(t2));
Assert.False(t1.GetHashCode().Equals(t2.GetHashCode()));
Assert.False(t2.Equals(t1));
Assert.False(t2.GetHashCode().Equals(t1.GetHashCode()));
}
[Fact]
public void TestEqualsFalseIfNotSameTime()
{
// Arrange
Player player = new("Oscar");
// Act
Turn t1 = Turn.CreateWithSpecifiedTime(new DateTime(1994, 07, 10), player, DICE_N_FACES_1);
Turn t2 = Turn.CreateWithSpecifiedTime(new DateTime(1991, 08, 20), player, DICE_N_FACES_1);
// Assert
Assert.False(t1.Equals(t2));
Assert.False(t1.GetHashCode().Equals(t2.GetHashCode()));
Assert.False(t2.Equals(t1));
Assert.False(t2.GetHashCode().Equals(t1.GetHashCode()));
[Fact]
public void TestEqualsFalseIfNotSameDiceNFaces()
{
// Arrange
Player player = new("Django");
// Act
Turn t1 = Turn.CreateWithDefaultTime(player, DICE_N_FACES_1);
Turn t2 = Turn.CreateWithDefaultTime(player, DICE_N_FACES_2);
// Assert
Assert.False(t1.Equals(t2));
Assert.False(t1.GetHashCode().Equals(t2.GetHashCode()));
Assert.False(t2.Equals(t1));
Assert.False(t2.GetHashCode().Equals(t1.GetHashCode()));
}
[Fact]
public void TestEqualsFalseIfNotSameDiceNFaces()
{
// Arrange
Player player = new("Django");
// Act
Turn t1 = Turn.CreateWithDefaultTime(player, DICE_N_FACES_1);
Turn t2 = Turn.CreateWithDefaultTime(player, DICE_N_FACES_2);
// Assert
Assert.False(t1.Equals(t2));
Assert.False(t1.GetHashCode().Equals(t2.GetHashCode()));
Assert.False(t2.Equals(t1));
Assert.False(t2.GetHashCode().Equals(t1.GetHashCode()));
}
[Fact]
public void TestEqualsTrueIfExactlySameProperties()
{
// Arrange
Player player = new("Elyse");
// Act
Turn t1 = Turn.CreateWithSpecifiedTime(new DateTime(1990, 04, 29), player, DICE_N_FACES_1);
Turn t2 = Turn.CreateWithSpecifiedTime(new DateTime(1990, 04, 29), player, DICE_N_FACES_1);
// Assert
Assert.True(t1.Equals(t2));
Assert.True(t1.GetHashCode().Equals(t2.GetHashCode()));
Assert.True(t2.Equals(t1));
Assert.True(t2.GetHashCode().Equals(t1.GetHashCode()));
}
}
}
[Fact]
public void TestEqualsTrueIfExactlySameProperties()
{
// Arrange
Player player = new("Elyse");
// Act
Turn t1 = Turn.CreateWithSpecifiedTime(new DateTime(1990, 04, 29), player, DICE_N_FACES_1);
Turn t2 = Turn.CreateWithSpecifiedTime(new DateTime(1990, 04, 29), player, DICE_N_FACES_1);
// Assert
Assert.True(t1.Equals(t2));
Assert.True(t1.GetHashCode().Equals(t2.GetHashCode()));
Assert.True(t2.Equals(t1));
Assert.True(t2.GetHashCode().Equals(t1.GetHashCode()));
}
}
}

@ -2,12 +2,12 @@
{
public class Point
{
public int X { get; private set; }
public int Y { get; private set; }
public Point(int x, int y)
{
X = x; Y = y;
}
public int X { get; private set; }
public int Y { get; private set; }
public Point(int x, int y)
{
X = x; Y = y;
}
}
}

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