🔥 Clean up imports
continuous-integration/drone/push Build is passing Details

pull/107/head
Alexis Drai 2 years ago
parent c28a36292a
commit a987f36eac

@ -1,10 +1,5 @@
using Data.EF.Players;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Data.EF
{

@ -1,10 +1,5 @@
using Data.EF.Players;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Data.EF
{

@ -1,10 +1,5 @@
using Microsoft.EntityFrameworkCore.ChangeTracking;
using Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Data.EF.Players
{

@ -1,10 +1,4 @@
using Microsoft.EntityFrameworkCore;
using Model.Players;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Data.EF.Players
{

@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Model.Games;
using Model.Games;
namespace Data
{

@ -1,13 +1,6 @@

using Data.EF;
using Data.EF.Players;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Internal;
using Data.EF.Players;
using Model.Players;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.Runtime.Intrinsics.Arm;
namespace Data
{

@ -1,9 +1,7 @@
using Model;
using Model.Dice;
using Model.Dice;
using Model.Dice.Faces;
using Model.Games;
using Model.Players;
using System.Collections.Generic;
using System.Drawing;
namespace Data

@ -1,4 +1,3 @@
using Model.Dice.Faces;
using System;
using System.Collections.Generic;
using System.Linq;
@ -59,8 +58,6 @@ namespace Model.Dice
{
diceGroups.Remove(toRemove.Key);
}
}
public KeyValuePair<string, IEnumerable<Die>> Update(KeyValuePair<string, IEnumerable<Die>> before, KeyValuePair<string, IEnumerable<Die>> after)
@ -79,7 +76,5 @@ namespace Model.Dice
}
return before;
}
}
}

@ -1,9 +1,4 @@
using Model.Dice.Faces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Model.Dice
{

@ -3,9 +3,7 @@ using Model.Dice.Faces;
using Model.Players;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Numerics;
using System.Text;
namespace Model.Games

@ -1,11 +1,8 @@
using System;
using Model.Dice;
using Model.Players;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Model.Dice;
using Model.Dice.Faces;
using Model.Players;
namespace Model.Games
{
@ -23,7 +20,7 @@ namespace Model.Games
}
public GameRunner(IManager<Player> globalPlayerManager, IManager<KeyValuePair<string, IEnumerable<Die>>> globalDieManager)
: this(globalPlayerManager, globalDieManager, null){ }
: this(globalPlayerManager, globalDieManager, null) { }
public IEnumerable<Game> GetAll() => games.AsEnumerable();

@ -1,10 +1,10 @@
using System;
using Model.Dice;
using Model.Dice.Faces;
using Model.Players;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Model.Dice;
using Model.Dice.Faces;
using Model.Players;
namespace Model.Games
{

@ -1,12 +1,7 @@
using Model.Players;
using Data.EF.Players;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xunit;
using Data.EF.Players;
using Tests.Model_UTs;
using Xunit;
namespace Tests.Data_UTs.Players
{

@ -1,10 +1,7 @@
using Data.EF.Players;
using Model.Players;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xunit;
namespace Tests.Data_UTs.Players

@ -1,13 +1,11 @@
using Model;
using Data;
using Model.Dice;
using Model.Dice.Faces;
using Model.Games;
using Model.Players;
using System;
using System.Collections.Generic;
using System.Linq;
using Xunit;
using Data;
namespace Tests.Model_UTs.Games
{

@ -5,7 +5,6 @@ using Model.Games;
using Model.Players;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using Xunit;

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