📝 Update comments a little bit
continuous-integration/drone/push Build is passing Details

pull/99/head
Alexis Drai 3 years ago
parent 03bf800fe7
commit ac6c6b0740

@ -49,7 +49,6 @@ namespace Model.Games
/// saves a given game -- does not allow copies yet: if a game with the same name exists, it is overwritten /// saves a given game -- does not allow copies yet: if a game with the same name exists, it is overwritten
/// </summary> /// </summary>
/// <param name="toAdd">a game to save</param> /// <param name="toAdd">a game to save</param>
/// <exception cref="NotSupportedException"></exception>
public Game Add(Game toAdd) public Game Add(Game toAdd)
{ {
if (toAdd is null) if (toAdd is null)
@ -66,7 +65,6 @@ namespace Model.Games
/// <summary> /// <summary>
/// creates a new game /// creates a new game
/// </summary> /// </summary>
/// <exception cref="NotSupportedException"></exception>
public Game StartNewGame(string name, IManager<Player> playerManager, IEnumerable<AbstractDie<AbstractDieFace>> dice) public Game StartNewGame(string name, IManager<Player> playerManager, IEnumerable<AbstractDie<AbstractDieFace>> dice)
{ {
Game game = new(name, playerManager, dice); Game game = new(name, playerManager, dice);

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