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@ -33,9 +33,9 @@ namespace Model.Games
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private string name;
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private string name;
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/// <summary>
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/// <summary>
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/// whether this game is new or not
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/// references the position in list of the current player, for a given game.
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/// </summary>
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/// </summary>
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public bool IsFirstTurn { get; private set; } = false;
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private int nextIndex = 0;
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/// <summary>
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/// <summary>
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/// the turns that have been done so far
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/// the turns that have been done so far
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@ -51,7 +51,7 @@ namespace Model.Games
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/// <summary>
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/// <summary>
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/// the game's player manager, doing CRUD on players and switching whose turn it is
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/// the game's player manager, doing CRUD on players and switching whose turn it is
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/// </summary>
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/// </summary>
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private readonly PlayerManager playerManager;
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private readonly IManager<Player> playerManager;
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/// <summary>
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/// <summary>
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/// the group of dice used for this game
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/// the group of dice used for this game
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@ -66,7 +66,7 @@ namespace Model.Games
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/// <param name="turns">the turns that have been done so far</param>
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/// <param name="turns">the turns that have been done so far</param>
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/// <param name="playerManager">the game's player manager, doing CRUD on players and switching whose turn it is</param>
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/// <param name="playerManager">the game's player manager, doing CRUD on players and switching whose turn it is</param>
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/// <param name="favGroup">the group of dice used for this game</param>
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/// <param name="favGroup">the group of dice used for this game</param>
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public Game(string name, PlayerManager playerManager, IEnumerable<AbstractDie<AbstractDieFace>> dice, IEnumerable<Turn> turns)
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public Game(string name, IManager<Player> playerManager, IEnumerable<AbstractDie<AbstractDieFace>> dice, IEnumerable<Turn> turns)
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{
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{
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Name = name;
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Name = name;
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this.turns = turns.ToList() ?? new List<Turn>();
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this.turns = turns.ToList() ?? new List<Turn>();
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@ -80,7 +80,7 @@ namespace Model.Games
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/// <param name="name">the name of the game 😎</param>
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/// <param name="name">the name of the game 😎</param>
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/// <param name="playerManager">the game's player manager, doing CRUD on players and switching whose turn it is</param>
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/// <param name="playerManager">the game's player manager, doing CRUD on players and switching whose turn it is</param>
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/// <param name="favGroup">the group of dice used for this game</param>
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/// <param name="favGroup">the group of dice used for this game</param>
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public Game(string name, PlayerManager playerManager, IEnumerable<AbstractDie<AbstractDieFace>> dice)
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public Game(string name, IManager<Player> playerManager, IEnumerable<AbstractDie<AbstractDieFace>> dice)
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: this(name, playerManager, dice, null)
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: this(name, playerManager, dice, null)
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{ }
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{ }
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@ -90,21 +90,61 @@ namespace Model.Games
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/// <param name="player">the player whose turn it is</param>
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/// <param name="player">the player whose turn it is</param>
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public void PerformTurn(Player player)
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public void PerformTurn(Player player)
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{
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{
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if (IsFirstTurn) { IsFirstTurn = false; } // only true one time (on the first turn...)
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Turn turn = Turn.CreateWithDefaultTime(
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Turn turn = Turn.CreateWithDefaultTime(
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new Player(player),
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new Player(player),
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ThrowAll() //using a copy so that next line doesn't "change history"
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ThrowAll() //using a copy so that next lines can't "change history"
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);
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);
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turns.Add(turn);
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turns.Add(turn);
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nextIndex++;
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}
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}
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/// <summary>
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/// <summary>
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/// finds whose turn it is
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/// finds and returns the player whose turn it is
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/// </summary>
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/// </summary>
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/// <returns>the Player whose turn it is</returns>
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/// <returns></returns>
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/// <exception cref="Exception"></exception>
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public Player GetWhoPlaysNow()
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public Player GetWhoPlaysNow()
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{
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{
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return playerManager.WhoPlaysNow(IsFirstTurn);
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if (!playerManager.GetAll().Any())
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{
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throw new MemberAccessException("you are exploring an empty collection\nthis should not have happened");
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}
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return playerManager.GetAll().ElementAt(nextIndex);
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}
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/// <summary>
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/// this feels very dirty
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/// </summary>
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/// <param name="current">the current player</param>
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/// <exception cref="MemberAccessException"></exception>
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/// <exception cref="ArgumentNullException"></exception>
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/// <exception cref="ArgumentException"></exception>
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public void PrepareNextPlayer(Player current)
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{
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if (!playerManager.GetAll().Any())
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{
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throw new MemberAccessException("you are exploring an empty collection\nthis should not have happened");
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}
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if (current == null)
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{
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throw new ArgumentNullException(nameof(current), "param should not be null");
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}
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if (!playerManager.GetAll().Contains(current))
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{
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throw new ArgumentException("param could not be found in this collection\n did you forget to add it?", nameof(current));
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}
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if (playerManager.GetAll().Last() == current)
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{
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// if we've reached the last player, we need the index to loop back around
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nextIndex = 0;
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}
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else
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{
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// else we can just move up by one from the current index
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nextIndex++;
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}
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}
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}
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/// <summary>
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/// <summary>
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@ -121,15 +161,6 @@ namespace Model.Games
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return faces;
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return faces;
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}
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}
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/// <summary>
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/// asks the PlayerManager to prepare the next Player
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/// </summary>
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/// <param name="currentPlayer">the Player whose turn it was</param>
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public void PrepareNextPlayer(Player currentPlayer)
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{
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playerManager.PrepareNextPlayer(currentPlayer);
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}
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public Player AddPlayerToGame(Player player)
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public Player AddPlayerToGame(Player player)
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{
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{
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return playerManager.Add(player);
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return playerManager.Add(player);
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@ -162,7 +193,7 @@ namespace Model.Games
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"Log:\n",
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"Log:\n",
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Name,
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Name,
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playerManager.GetAll().ToString(),
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playerManager.GetAll().ToString(),
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playerManager.WhoPlaysNow(IsFirstTurn));
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GetWhoPlaysNow());
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foreach (Turn turn in this.turns)
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foreach (Turn turn in this.turns)
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{
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{
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