🚚 Organize UTs in folders
continuous-integration/drone/push Build is passing Details

pull/104/head
Alexis Drai 3 years ago
parent ca6b62574e
commit b8ea8a020e

@ -6,8 +6,9 @@ using System.Text;
using System.Threading.Tasks;
using Xunit;
using Data.EF.Players;
using Tests.Model_UTs;
namespace Tests.Model_UTs
namespace Tests.Data_UTs.Players
{
public class PlayerEntityTest
{
@ -91,7 +92,7 @@ namespace Tests.Model_UTs
public void TestGoesThruToSecondMethodIfObjIsTypePlayerEntity()
{
// Arrange
Object p1;
object p1;
PlayerEntity p2;
// Act

@ -7,7 +7,7 @@ using System.Text;
using System.Threading.Tasks;
using Xunit;
namespace Tests.Model_UTs
namespace Tests.Data_UTs.Players
{
public class PlayerExtensionsTest
{

@ -9,7 +9,7 @@ using System.Linq;
using Xunit;
using Data;
namespace Tests.Model_UTs
namespace Tests.Model_UTs.Games
{
public class GameRunnerTest
{

@ -8,7 +8,7 @@ using System.Diagnostics;
using System.Linq;
using Xunit;
namespace Tests.Model_UTs
namespace Tests.Model_UTs.Games
{
public class GameTest
{

@ -8,7 +8,7 @@ using System.Diagnostics;
using System.Linq;
using Xunit;
namespace Tests.Model_UTs
namespace Tests.Model_UTs.Games
{
public class TurnTest
@ -233,7 +233,7 @@ namespace Tests.Model_UTs
public void TestGoesThruToSecondMethodIfObjIsTypeTurn()
{
// Arrange
Object t1;
object t1;
Turn t2;
Player player1 = new Player("Marvin");
Player player2 = new Player("Noah");
@ -254,8 +254,8 @@ namespace Tests.Model_UTs
public void TestEqualsFalseIfNotSamePlayer()
{
// Arrange
Player player1= new("Panama");
Player player2= new("Clyde");
Player player1 = new("Panama");
Player player2 = new("Clyde");
// Act
Turn t1 = Turn.CreateWithDefaultTime(player1, DICE_N_FACES_2);

@ -5,7 +5,7 @@ using System.Collections.ObjectModel;
using System.Linq;
using Xunit;
namespace Tests.Model_UTs
namespace Tests.Model_UTs.Players
{
public class PlayerManagerTest
{

@ -2,7 +2,7 @@ using Model.Players;
using System;
using Xunit;
namespace Tests.Model_UTs
namespace Tests.Model_UTs.Players
{
public class PlayerTest
{
@ -99,7 +99,7 @@ namespace Tests.Model_UTs
public void TestGoesThruToSecondMethodIfObjIsTypePlayer()
{
// Arrange
Object p1;
object p1;
Player p2;
// Act
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