♻️ Add FavGroup and refactor manager

pull/57/head
Alexis Drai 2 years ago
parent 10a48032bd
commit d744b07e3b

@ -1,4 +1,5 @@
using Model.Players;
using Model.Dice;
using Model.Players;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@ -19,35 +20,35 @@ namespace Model.Games
/// <returns>a readonly enumerable of all this game's turns</returns>
public IEnumerable<Turn> GetHistory() => turns.AsEnumerable();
public PlayerManager PlayerManager { get; }
private readonly PlayerManager playerManager;
public Game(string name, IEnumerable<Turn> turns, PlayerManager playerManager)
private readonly FavGroup favGroup;
public Game(string name, IEnumerable<Turn> turns, PlayerManager playerManager, FavGroup favGroup)
{
Name = name;
this.turns = turns.ToList() ?? new List<Turn>();
PlayerManager = playerManager ?? new PlayerManager();
this.playerManager = playerManager ?? new PlayerManager();
this.favGroup = favGroup ?? new FavGroup();
}
public Game(string name)
: this(name, null, null)
: this(name, null, null, null)
{ }
public void PerformTurn()
{
Player player = PlayerManager.WhoPlaysNow(IsFirstTurn);
Player player = playerManager.WhoPlaysNow(IsFirstTurn);
if (IsFirstTurn) { IsFirstTurn = false; } // only true one time (on the first turn...)
// in a "faces" var, throw all the dice and stuff...
// throw favGroup's dice and record it in a "faces" var
Turn turn = Turn.CreateWithDefaultTime(new Player(player)/*, faces*/); //using a copy so that next line doesn't "change history"
PlayerManager.PrepareNextPlayer(player);
playerManager.PrepareNextPlayer(player);
turns.Add(turn);
}
// TODO test and debug
public override string ToString()
{
@ -56,8 +57,8 @@ namespace Model.Games
"{1} are playing. {2} is next.\n" +
"Log:\n",
Name,
PlayerManager.GetAll().ToString(),
PlayerManager.WhoPlaysNow(IsFirstTurn));
playerManager.GetAll().ToString(),
playerManager.WhoPlaysNow(IsFirstTurn));
foreach (Turn turn in this.turns)
{

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