@ -73,24 +73,6 @@ namespace Data
return list;
}
<<<<<<< HEAD
public static List<AbstractDie> LoadDices()
{
List<AbstractDie> list = new()
new AbstractDie("Dice 1"),
new AbstractDie("Dice 1")
};
=======
>>>>>>> main
public static List<NumberDieFace> LoadNumFaces()
List<NumberDieFace> list = new()
@ -1,18 +1,18 @@
using System.Collections.Generic;
namespace Model
namespace Model.Dice
public abstract class AbstractDie<T> where T : AbstractDieFace
protected string Name;
public IEnumerable<T> ListFaces => listFaces;
private readonly List<T> listFaces =new();
private readonly List<T> listFaces = new();
public AbstractDie(string name, params T[] faces)
this.Name = name;
listFaces.AddRange(faces) ;
Name = name;
listFaces.AddRange(faces);
@ -6,7 +6,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
public class ColorDie : AbstractDie<ColorDieFace>
@ -4,7 +4,7 @@ using System.Linq;
public class ImageDie : AbstractDie<ImageDieFace>
@ -4,18 +4,18 @@ using System.Linq;
public class NumberDie : AbstractDie<NumberDieFace>
public NumberDie(string name, params NumberDieFace[] faces ) : base(name,faces)
public NumberDie(string name, params NumberDieFace[] faces) : base(name, faces)
public override NumberDieFace GetRandomFace()
Random rnd = new();
int faceIndex = rnd.Next(1, ListFaces.Count()+1);
int faceIndex = rnd.Next(1, ListFaces.Count() + 1);
return ListFaces.ElementAt(faceIndex);