♻️ Rename DieManager to DiceGroupManager #126

Merged
alexis.drai merged 1 commits from rename-diemanager into main 3 years ago

@ -28,7 +28,7 @@ namespace App
{ {
Console.WriteLine(ex.Message); Console.WriteLine(ex.Message);
Console.WriteLine(ex.StackTrace); Console.WriteLine(ex.StackTrace);
masterOfCeremonies = new(new PlayerManager(), new DieManager(), null); masterOfCeremonies = new(new PlayerManager(), new DiceGroupManager(), null);
} }
try try
@ -90,7 +90,7 @@ namespace App
case "n": case "n":
if (!masterOfCeremonies.DieGroupManager.GetAll().Any()) if (!masterOfCeremonies.DiceGroupManager.GetAll().Any())
{ {
Console.WriteLine("make at least one dice group first, then try again"); Console.WriteLine("make at least one dice group first, then try again");
break; break;
@ -151,7 +151,7 @@ namespace App
newGroupDice.Add(die); newGroupDice.Add(die);
} }
} }
masterOfCeremonies.DieGroupManager.Add(new KeyValuePair<string, IEnumerable<Die>>(newGroupName, newGroupDice)); masterOfCeremonies.DiceGroupManager.Add(new KeyValuePair<string, IEnumerable<Die>>(newGroupName, newGroupDice));
break; break;
case "p": case "p":
@ -257,7 +257,7 @@ namespace App
private static void ShowDice(MasterOfCeremonies masterOfCeremonies) private static void ShowDice(MasterOfCeremonies masterOfCeremonies)
{ {
foreach ((string name, IEnumerable<Die> dice) in masterOfCeremonies.DieGroupManager.GetAll()) foreach ((string name, IEnumerable<Die> dice) in masterOfCeremonies.DiceGroupManager.GetAll())
{ {
Console.WriteLine($"{name} -- {dice}"); Console.WriteLine($"{name} -- {dice}");
} }
@ -345,7 +345,7 @@ namespace App
menuChoiceDice = Console.ReadLine(); menuChoiceDice = Console.ReadLine();
if (!menuChoiceDice.Equals("ok")) if (!menuChoiceDice.Equals("ok"))
{ {
IEnumerable<Die> chosenDice = masterOfCeremonies.DieGroupManager.GetOneByName(menuChoiceDice).Value; IEnumerable<Die> chosenDice = masterOfCeremonies.DiceGroupManager.GetOneByName(menuChoiceDice).Value;
foreach (Die die in chosenDice) foreach (Die die in chosenDice)
{ {
result.Add(die); result.Add(die);

@ -10,7 +10,7 @@ namespace Data
{ {
public MasterOfCeremonies LoadApp() public MasterOfCeremonies LoadApp()
{ {
MasterOfCeremonies gr = new(new PlayerManager(), new DieManager(), new GameManager()); MasterOfCeremonies gr = new(new PlayerManager(), new DiceGroupManager(), new GameManager());
Player player1 = new("Alice(Old Stub)"), player2 = new("Bob(Old Stub)"), player3 = new("Clyde(Old Stub)"); Player player1 = new("Alice(Old Stub)"), player2 = new("Bob(Old Stub)"), player3 = new("Clyde(Old Stub)");
@ -63,8 +63,8 @@ namespace Data
dndDice.Add(new NumberDie(d20Faces)); dndDice.Add(new NumberDie(d20Faces));
gr.DieGroupManager.Add(new KeyValuePair<string, IEnumerable<Die>>(dndName, dndDice.AsEnumerable())); gr.DiceGroupManager.Add(new KeyValuePair<string, IEnumerable<Die>>(dndName, dndDice.AsEnumerable()));
gr.DieGroupManager.Add(new KeyValuePair<string, IEnumerable<Die>>(monopolyName, monopolyDice.AsEnumerable())); gr.DiceGroupManager.Add(new KeyValuePair<string, IEnumerable<Die>>(monopolyName, monopolyDice.AsEnumerable()));
string game1 = "Forgotten Realms", game2 = "4e", game3 = "The Coopers"; string game1 = "Forgotten Realms", game2 = "4e", game3 = "The Coopers";

@ -4,7 +4,7 @@ using System.Linq;
namespace Model.Dice namespace Model.Dice
{ {
public class DieManager : IManager<KeyValuePair<string, IEnumerable<Die>>> public class DiceGroupManager : IManager<KeyValuePair<string, IEnumerable<Die>>>
{ {
private readonly Dictionary<string, IEnumerable<Die>> diceGroups = new(); private readonly Dictionary<string, IEnumerable<Die>> diceGroups = new();

@ -7,13 +7,13 @@ namespace Model.Games
public class MasterOfCeremonies public class MasterOfCeremonies
{ {
public IManager<Player> GlobalPlayerManager { get; private set; } public IManager<Player> GlobalPlayerManager { get; private set; }
public IManager<KeyValuePair<string, IEnumerable<Die>>> DieGroupManager { get; private set; } public IManager<KeyValuePair<string, IEnumerable<Die>>> DiceGroupManager { get; private set; }
public IManager<Game> GameManager { get; private set; } public IManager<Game> GameManager { get; private set; }
public MasterOfCeremonies(IManager<Player> globalPlayerManager, IManager<KeyValuePair<string, IEnumerable<Die>>> globalDieManager, IManager<Game> gameManager) public MasterOfCeremonies(IManager<Player> globalPlayerManager, IManager<KeyValuePair<string, IEnumerable<Die>>> globalDiceGroupManager, IManager<Game> gameManager)
{ {
GlobalPlayerManager = globalPlayerManager; GlobalPlayerManager = globalPlayerManager;
DieGroupManager = globalDieManager; DiceGroupManager = globalDiceGroupManager;
GameManager = gameManager; GameManager = gameManager;
} }

@ -20,8 +20,8 @@ namespace Tests.Model_UTs.Games
private readonly IEnumerable<Die> DICE_1, DICE_2; private readonly IEnumerable<Die> DICE_1, DICE_2;
public GameTest() public GameTest()
{ {
DICE_1 = stubMasterOfCeremonies.DieGroupManager.GetAll().First().Value; DICE_1 = stubMasterOfCeremonies.DiceGroupManager.GetAll().First().Value;
DICE_2 = stubMasterOfCeremonies.DieGroupManager.GetAll().Last().Value; DICE_2 = stubMasterOfCeremonies.DiceGroupManager.GetAll().Last().Value;
} }

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