♻️ Rename DieManager to DiceGroupManager #126

Merged
alexis.drai merged 1 commits from rename-diemanager into main 3 years ago

@ -28,7 +28,7 @@ namespace App
{
Console.WriteLine(ex.Message);
Console.WriteLine(ex.StackTrace);
masterOfCeremonies = new(new PlayerManager(), new DieManager(), null);
masterOfCeremonies = new(new PlayerManager(), new DiceGroupManager(), null);
}
try
@ -90,7 +90,7 @@ namespace App
case "n":
if (!masterOfCeremonies.DieGroupManager.GetAll().Any())
if (!masterOfCeremonies.DiceGroupManager.GetAll().Any())
{
Console.WriteLine("make at least one dice group first, then try again");
break;
@ -151,7 +151,7 @@ namespace App
newGroupDice.Add(die);
}
}
masterOfCeremonies.DieGroupManager.Add(new KeyValuePair<string, IEnumerable<Die>>(newGroupName, newGroupDice));
masterOfCeremonies.DiceGroupManager.Add(new KeyValuePair<string, IEnumerable<Die>>(newGroupName, newGroupDice));
break;
case "p":
@ -257,7 +257,7 @@ namespace App
private static void ShowDice(MasterOfCeremonies masterOfCeremonies)
{
foreach ((string name, IEnumerable<Die> dice) in masterOfCeremonies.DieGroupManager.GetAll())
foreach ((string name, IEnumerable<Die> dice) in masterOfCeremonies.DiceGroupManager.GetAll())
{
Console.WriteLine($"{name} -- {dice}");
}
@ -345,7 +345,7 @@ namespace App
menuChoiceDice = Console.ReadLine();
if (!menuChoiceDice.Equals("ok"))
{
IEnumerable<Die> chosenDice = masterOfCeremonies.DieGroupManager.GetOneByName(menuChoiceDice).Value;
IEnumerable<Die> chosenDice = masterOfCeremonies.DiceGroupManager.GetOneByName(menuChoiceDice).Value;
foreach (Die die in chosenDice)
{
result.Add(die);

@ -10,7 +10,7 @@ namespace Data
{
public MasterOfCeremonies LoadApp()
{
MasterOfCeremonies gr = new(new PlayerManager(), new DieManager(), new GameManager());
MasterOfCeremonies gr = new(new PlayerManager(), new DiceGroupManager(), new GameManager());
Player player1 = new("Alice(Old Stub)"), player2 = new("Bob(Old Stub)"), player3 = new("Clyde(Old Stub)");
@ -63,8 +63,8 @@ namespace Data
dndDice.Add(new NumberDie(d20Faces));
gr.DieGroupManager.Add(new KeyValuePair<string, IEnumerable<Die>>(dndName, dndDice.AsEnumerable()));
gr.DieGroupManager.Add(new KeyValuePair<string, IEnumerable<Die>>(monopolyName, monopolyDice.AsEnumerable()));
gr.DiceGroupManager.Add(new KeyValuePair<string, IEnumerable<Die>>(dndName, dndDice.AsEnumerable()));
gr.DiceGroupManager.Add(new KeyValuePair<string, IEnumerable<Die>>(monopolyName, monopolyDice.AsEnumerable()));
string game1 = "Forgotten Realms", game2 = "4e", game3 = "The Coopers";

@ -4,7 +4,7 @@ using System.Linq;
namespace Model.Dice
{
public class DieManager : IManager<KeyValuePair<string, IEnumerable<Die>>>
public class DiceGroupManager : IManager<KeyValuePair<string, IEnumerable<Die>>>
{
private readonly Dictionary<string, IEnumerable<Die>> diceGroups = new();

@ -7,13 +7,13 @@ namespace Model.Games
public class MasterOfCeremonies
{
public IManager<Player> GlobalPlayerManager { get; private set; }
public IManager<KeyValuePair<string, IEnumerable<Die>>> DieGroupManager { get; private set; }
public IManager<KeyValuePair<string, IEnumerable<Die>>> DiceGroupManager { get; private set; }
public IManager<Game> GameManager { get; private set; }
public MasterOfCeremonies(IManager<Player> globalPlayerManager, IManager<KeyValuePair<string, IEnumerable<Die>>> globalDieManager, IManager<Game> gameManager)
public MasterOfCeremonies(IManager<Player> globalPlayerManager, IManager<KeyValuePair<string, IEnumerable<Die>>> globalDiceGroupManager, IManager<Game> gameManager)
{
GlobalPlayerManager = globalPlayerManager;
DieGroupManager = globalDieManager;
DiceGroupManager = globalDiceGroupManager;
GameManager = gameManager;
}

@ -20,8 +20,8 @@ namespace Tests.Model_UTs.Games
private readonly IEnumerable<Die> DICE_1, DICE_2;
public GameTest()
{
DICE_1 = stubMasterOfCeremonies.DieGroupManager.GetAll().First().Value;
DICE_2 = stubMasterOfCeremonies.DieGroupManager.GetAll().Last().Value;
DICE_1 = stubMasterOfCeremonies.DiceGroupManager.GetAll().First().Value;
DICE_2 = stubMasterOfCeremonies.DiceGroupManager.GetAll().Last().Value;
}

Loading…
Cancel
Save