fix-#28 #95

Merged
alexis.drai merged 4 commits from fix-#28 into main 3 years ago

@ -22,6 +22,10 @@ namespace Model.Games
this.games = games ?? new();
}
public GameRunner(IManager<Player> globalPlayerManager, IManager<KeyValuePair<string, IEnumerable<AbstractDie<AbstractDieFace>>>> globalDieManager)
: this(globalPlayerManager, globalDieManager, null){ }
public IEnumerable<Game> GetAll() => games.AsEnumerable();
/// <summary>
@ -44,18 +48,19 @@ namespace Model.Games
/// <summary>
/// saves a given game -- does not allow copies yet: if a game with the same name exists, it is overwritten
/// </summary>
/// <param name="game">a game to save</param>
/// <param name="toAdd">a game to save</param>
/// <exception cref="NotSupportedException"></exception>
public Game Add(Game game)
public Game Add(Game toAdd)
{
if (game != null)
if (toAdd is null)
{
games.Remove(games.FirstOrDefault(g => g.Name == game.Name));
// will often be an update: if game with that name exists, it is removed, else, nothing happens above
games.Add(game);
return game;
throw new ArgumentNullException(nameof(toAdd), "param should not be null");
}
return null;
games.Remove(games.FirstOrDefault(g => g.Name == toAdd.Name));
// will often be an update: if game with that name exists, it is removed, else, nothing happens above
games.Add(toAdd);
return toAdd;
}
/// <summary>
@ -68,14 +73,31 @@ namespace Model.Games
Add(game);
}
public void Remove(Game game)
public void Remove(Game toRemove)
{
if (toRemove is null)
{
games.Remove(game);
throw new ArgumentNullException(nameof(toRemove), "param should not be null");
}
games.Remove(toRemove);
}
public Game Update(Game oldGame, Game newGame)
public Game Update(Game before, Game after)
{
return Add(newGame);
Game[] args = { before, after };
foreach (Game game in args)
{
if (game is null)
{
throw new ArgumentNullException(nameof(after), "param should not be null");
// could also be because of before, but one param had to be chosen as an example
// and putting "player" there was raising a major code smell
}
}
Remove(before);
return Add(after);
}
/// <summary>

@ -0,0 +1,275 @@
using Model.Games;
using Model.Dice;
using Model.Dice.Faces;
using Model.Players;
using Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xunit;
namespace Tests.Model_UTs
{
public class GameRunnerTest
{
private readonly GameRunner stubGameRunner;
public GameRunnerTest()
{
stubGameRunner = new Stub().LoadApp();
}
[Fact]
public void TestConstructorWhenNoGamesThenNewIEnumerable()
{
// Arrange
GameRunner gameRunner = new(new PlayerManager(), new DieManager());
IEnumerable<Game> expected;
IEnumerable<Game> actual;
// Act
expected = new List<Game>().AsEnumerable();
actual = gameRunner.GetAll();
// Assert
Assert.Equal(expected, actual);
}
[Fact]
public void TestConstructorWhenGamesThenGamesIEnumerable()
{
// Arrange
GameRunner gameRunner = new(new PlayerManager(), new DieManager(), stubGameRunner.GetAll().ToList());
IEnumerable<Game> expected;
IEnumerable<Game> actual;
// Act
expected = stubGameRunner.GetAll();
actual = gameRunner.GetAll();
// Assert
Assert.Equal(expected, actual);
}
[Fact]
public void TestAddWhenGamesThenDoAddAndReturnGames()
{
// Arrange
GameRunner gameRunner = new(new PlayerManager(), new DieManager());
Game game1 = stubGameRunner.GetAll().First();
Game game2 = stubGameRunner.GetAll().Last();
// Act
IEnumerable<Game> expected = new List<Game>() { game1, game2 }.AsEnumerable();
IEnumerable<Game> actual = new List<Game>()
{
gameRunner.Add(game1),
gameRunner.Add(game2)
};
// Assert
Assert.Equal(expected, actual);
}
[Fact]
public void TestAddWhenNullThenThrowsException()
{
// Arrange
// Act
void action() => stubGameRunner.Add(null);// Add() returns the added element if succesful
// Assert
Assert.Throws<ArgumentNullException>(action);
Assert.DoesNotContain(null, stubGameRunner.GetAll());
}
[Theory]
[InlineData("")]
[InlineData(null)]
[InlineData(" ")]
public void TestGetOneByNameWhenInvalidThenThrowsException(string name)
{
// Arrange
// Act
void action() => stubGameRunner.GetOneByName(name);
// Assert
Assert.Throws<ArgumentException>(action);
}
[Fact]
public void TestGetOneByNameWhenValidButNotExistThenReturnNull()
{
// Arrange
// Act
Game result = stubGameRunner.GetOneByName("thereisbasicallynowaythatthisgamenamealreadyexists");
// Assert
Assert.Null(result);
}
[Fact]
public void TestGetOneByNameWhenValidThenReturnGame()
{
// Arrange
GameRunner gameRunner = new(new PlayerManager(), new DieManager());
Game game = stubGameRunner.GetAll().First();
// Act
Game actual = gameRunner.Add(game);
Game expected = game;
// Assert
Assert.Equal(expected, actual);
}
[Fact]
public void TestWhenRemoveExistsThenSucceeds()
{
// Arrange
Game game = new("blargh", new PlayerManager(), stubGameRunner.GetAll().First().Dice);
stubGameRunner.Add(game);
// Act
stubGameRunner.Remove(game);
// Assert
Assert.DoesNotContain(game, stubGameRunner.GetAll());
}
[Fact]
public void TestRemoveWhenGivenNullThenThrowsException()
{
// Arrange
// Act
void action() => stubGameRunner.Remove(null);
// Assert
Assert.Throws<ArgumentNullException>(action);
}
[Fact]
public void TestRemoveWhenGiveenNonExistentThenFailsSilently()
{
// Arrange
Game notGame = new("blargh", new PlayerManager(), stubGameRunner.GetAll().First().Dice);
IEnumerable<Game> expected = stubGameRunner.GetAll();
// Act
stubGameRunner.Remove(notGame);
IEnumerable<Game> actual = stubGameRunner.GetAll();
// Assert
Assert.Equal(actual, expected);
}
[Fact]
public void TestUpdateWhenValidThenSucceeds()
{
// Arrange
string oldName = "blargh";
string newName = "blargh2.0";
GameRunner gameRunner = new(new PlayerManager(), new DieManager());
Game game = new(oldName, new PlayerManager(), stubGameRunner.GetAll().First().Dice);
game.PlayerManager.Add(new("Alice"));
gameRunner.Add(game);
Game oldGame = gameRunner.GetAll().First();
Game newGame = new(newName, oldGame.PlayerManager, oldGame.Dice);
// Act
int oldSize = gameRunner.GetAll().Count();
gameRunner.Update(oldGame, newGame);
int newSize = gameRunner.GetAll().Count();
// Assert
Assert.NotEqual(oldName, newName);
Assert.DoesNotContain(oldGame, gameRunner.GetAll());
Assert.Contains(newGame, gameRunner.GetAll());
Assert.Equal(oldSize, newSize);
}
[Theory]
[InlineData("")]
[InlineData(" ")]
[InlineData(null)]
public void TestUpdateWhenValidBeforeAndInvalidAfterThenDoesNotGo(string badName)
{
// Arrange
int expectedSize = stubGameRunner.GetAll().Count();
Game oldGame = stubGameRunner.GetAll().First();
// Act
void action() => stubGameRunner.Update(oldGame, new(badName, oldGame.PlayerManager, oldGame.Dice));
int actualSize = stubGameRunner.GetAll().Count();
// Assert
Assert.Throws<ArgumentException>(action); // thrown by constructor
Assert.Contains(oldGame, stubGameRunner.GetAll()); // still there
Assert.True(expectedSize == actualSize);
}
[Fact]
public void TestUpdateWhenValidBeforeAndNullAfterThenDoesNotGo()
{
// Arrange
int expectedSize = stubGameRunner.GetAll().Count();
Game oldGame = stubGameRunner.GetAll().First();
// Act
void action() => stubGameRunner.Update(oldGame, null);
int actualSize = stubGameRunner.GetAll().Count();
// Assert
Assert.Throws<ArgumentNullException>(action); // thrown by constructor
Assert.Contains(oldGame, stubGameRunner.GetAll()); // still there
Assert.True(expectedSize == actualSize);
}
[Fact]
public void TestUpdateDoesNotGoWithValidAfterAndNullBefore()
{
// Arrange
int expectedSize = stubGameRunner.GetAll().Count();
Game oldGame = stubGameRunner.GetAll().First();
// Act
void action() => stubGameRunner.Update(null, new("newgamename", oldGame.PlayerManager, oldGame.Dice));
int actualSize = stubGameRunner.GetAll().Count();
// Assert
Assert.Throws<ArgumentNullException>(action); // thrown by constructor
Assert.Contains(oldGame, stubGameRunner.GetAll()); // still there
Assert.True(expectedSize == actualSize);
}
[Theory]
[InlineData("")]
[InlineData(" ")]
[InlineData(null)]
public void TestUpdateWhenInvalidBeforeAndValidAfterThenDoesNotGo(string badName)
{
// Arrange
int expectedSize = stubGameRunner.GetAll().Count();
Game oldGame = stubGameRunner.GetAll().First();
// Act
void action() => stubGameRunner.Update(new(badName, oldGame.PlayerManager, oldGame.Dice), new("valid", oldGame.PlayerManager, oldGame.Dice));
int actualSize = stubGameRunner.GetAll().Count();
// Assert
Assert.Throws<ArgumentException>(action); // thrown by constructor
Assert.Contains(oldGame, stubGameRunner.GetAll()); // still there
Assert.True(expectedSize == actualSize);
}
}
}

@ -59,8 +59,8 @@ namespace Tests.Model_UTs
// Assert
Assert.Null(expected);
Assert.DoesNotContain(expected, playerManager.GetAll());
Assert.Throws<ArgumentNullException>(action);
Assert.DoesNotContain(expected, playerManager.GetAll());
}
[Fact]

@ -20,6 +20,7 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Data\Data.csproj" />
<ProjectReference Include="..\Model\Model.csproj" />
</ItemGroup>

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