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36 lines
1.3 KiB
36 lines
1.3 KiB
using Model.Dice.Faces;
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using System.Collections.Generic;
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namespace Model.Dice
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{
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public class DieManager : IManager<(string, IEnumerable<AbstractDie<AbstractDieFace>>)>
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{
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private readonly List<(string name, IEnumerable<AbstractDie<AbstractDieFace>> dice)> diceGroups = new();
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public (string, IEnumerable<AbstractDie<AbstractDieFace>>) Add((string, IEnumerable<AbstractDie<AbstractDieFace>>) toAdd)
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{
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throw new System.NotImplementedException();
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}
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public IEnumerable<(string, IEnumerable<AbstractDie<AbstractDieFace>>)> GetAll()
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{
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throw new System.NotImplementedException();
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}
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public (string, IEnumerable<AbstractDie<AbstractDieFace>>) GetOneByName(string name)
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{
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throw new System.NotImplementedException();
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}
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public void Remove((string, IEnumerable<AbstractDie<AbstractDieFace>>) toRemove)
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{
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throw new System.NotImplementedException();
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}
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public (string, IEnumerable<AbstractDie<AbstractDieFace>>) Update((string, IEnumerable<AbstractDie<AbstractDieFace>>) before, (string, IEnumerable<AbstractDie<AbstractDieFace>>) after)
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{
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throw new System.NotImplementedException();
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}
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}
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}
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