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143 lines
4.3 KiB
143 lines
4.3 KiB
using Model.Dice;
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using Model.Dice.Faces;
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using Model.Games;
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using Model.Players;
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namespace Data
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{
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public class Stub : ILoader
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{
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// when the other classes are ready
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// the Stub should just make and return a GameRunner, and the GameRunner should have
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// a PlayerManager, a collection of Games, a FavGroupManager, etc. (see diagram)
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public GameRunner LoadApp()
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{
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string g1 = "game1", g2 = "game2", g3 = "game3";
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Player player1 = new("Alice"), player2 = new("Bob"), player3 = new("Clyde");
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FavGroupManager favGroupManager = new(new DieManager());
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// create at least one fav group in there
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// ...
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Game game1 = new(name: g1, playerManager: new PlayerManager(), favGroup: favGroupManager.GetAll().First());
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Game game2 = new(name: g2, playerManager: new PlayerManager(), favGroup: favGroupManager.GetAll().Last());
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Game game3 = new(name: g3, playerManager: new PlayerManager(), favGroup: favGroupManager.GetAll().First());
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List<Game> games = new() { game1, game2, game3 };
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PlayerManager globalPlayerManager = new();
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globalPlayerManager.Add(player1);
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globalPlayerManager.Add(player2);
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globalPlayerManager.Add(player3);
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GameRunner gameRunner = new(globalPlayerManager, favGroupManager, games);
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game1.AddPlayerToGame(player1);
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game1.AddPlayerToGame(player2);
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game2.AddPlayerToGame(player1);
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game2.AddPlayerToGame(player2);
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game2.AddPlayerToGame(player3);
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game3.AddPlayerToGame(player1);
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game3.AddPlayerToGame(player3);
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foreach (Game game in games)
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{
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for (int i = 0; i < 10; i++)
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{
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Player currentPlayer = game.GetWhoPlaysNow();
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game.PerformTurn(currentPlayer);
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game.PrepareNextPlayer(currentPlayer);
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}
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}
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return gameRunner;
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}
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public static List<Player> LoadPlayers()
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{
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List<Player> list = new()
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{
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new Player("name 1"),
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new Player("name 2"),
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new Player("name 3"),
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new Player("name 4"),
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new Player("name 5"),
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new Player("name 6")
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};
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return list;
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}
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<<<<<<< HEAD
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public static List<AbstractDie> LoadDices()
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{
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List<AbstractDie> list = new()
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{
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new AbstractDie("Dice 1"),
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new AbstractDie("Dice 1"),
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new AbstractDie("Dice 1"),
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new AbstractDie("Dice 1"),
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new AbstractDie("Dice 1"),
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new AbstractDie("Dice 1")
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};
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return list;
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}
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=======
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>>>>>>> main
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public static List<NumberDieFace> LoadNumFaces()
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{
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List<NumberDieFace> list = new()
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{
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new NumberDieFace(1),
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new NumberDieFace(2),
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new NumberDieFace(3),
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new NumberDieFace(4),
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new NumberDieFace(5),
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new NumberDieFace(6),
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new NumberDieFace(7)
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};
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return list;
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}
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public static List<ColorDieFace> LoadClrFaces()
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{
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List<ColorDieFace> list = new()
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{
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new ColorDieFace("ffffff"),
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new ColorDieFace("ffff66"),
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new ColorDieFace("ffff11"),
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new ColorDieFace("ffff22"),
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new ColorDieFace("ffff33"),
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new ColorDieFace("ffff44"),
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new ColorDieFace("ffff55")
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};
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return list;
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}
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public static List<ImageDieFace> LoadImgFaces()
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{
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string urlBase = "baseUrl/img/";
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List<ImageDieFace> list = new()
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{
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new ImageDieFace( urlBase + 1),
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new ImageDieFace( urlBase + 2),
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new ImageDieFace( urlBase + 3),
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new ImageDieFace( urlBase + 4),
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new ImageDieFace( urlBase + 5),
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new ImageDieFace( urlBase + 6),
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new ImageDieFace( urlBase + 7),
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};
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return list;
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}
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}
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} |