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dice_app/Sources/Data/EF/Players/PlayerDBManager.cs

43 lines
1008 B

using Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Data.EF.Players
{
internal class PlayerDBManager : IManager<PlayerEntity>
{
PlayerDBContext context = new PlayerDBContext();
public PlayerEntity Add(PlayerEntity toAdd)
{
// just to check...
context.PlayersSet.Add(toAdd);
throw new NotImplementedException();
}
public IEnumerable<PlayerEntity> GetAll()
{
throw new NotImplementedException();
}
public PlayerEntity GetOneByName(string name)
{
throw new NotImplementedException();
}
public void Remove(PlayerEntity toRemove)
{
throw new NotImplementedException();
}
public PlayerEntity Update(PlayerEntity before, PlayerEntity after)
{
throw new NotImplementedException();
}
}
}