Modification comportement si gagné/perdu, gel de l'input et affichage gagné/perdu

RepositoryAndroid^2
Alix JEUDI--LEMOINE 1 year ago
parent 96b9e10b86
commit 0134d8f861

@ -2,16 +2,12 @@ package fr.iut.sciencequest.view.games
import android.content.Context
import android.widget.Toast
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.fillMaxHeight
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.text.KeyboardActions
import androidx.compose.material3.Button
import androidx.compose.material3.Text
import androidx.compose.material3.TextField
@ -21,9 +17,7 @@ import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.res.stringResource
import androidx.compose.ui.text.input.VisualTransformation
import androidx.compose.ui.tooling.preview.Preview
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import androidx.lifecycle.viewmodel.compose.viewModel
@ -54,9 +48,16 @@ fun PenduScreen(viewModel: PenduViewModel = viewModel(),
TextField(value = "",
onValueChange = { onLetterEntered(it, viewModel, context, goToHome) },
modifier = Modifier.padding(20.dp),
enabled = !state.value.isWon && state.value.nbViesRestantes > 0,
placeholder = { Text(if(!state.value.isWon) "Entrez une lettre" else "Cliquez sur Nouvelle Partie") }
)
afficherVies(state.value.nbViesRestantes)
Text("Lettres utilisées: " + state.value.lettresUtilises)
if(state.value.isWon) {
Text(modifier = Modifier.padding(top=10.dp), text = "Vous avez gagné !")
} else if (state.value.nbViesRestantes == 0) {
Text(modifier = Modifier.padding(top=10.dp), text = "Vous avez perdu :(")
}
}
Button(onClick = { viewModel.InitPartie() }) {
Text(text = stringResource(id = R.string.reset_game))
@ -73,7 +74,7 @@ fun onLetterEntered(entered: String,
if (entered.isNotEmpty()) {
vm.PlayAction(entered[0])
if ((!state.value.isWon) && (state.value.nbViesRestantes == 0)) {
goToHome()
Toast.makeText(context,"Vous avez perdu :(",Toast.LENGTH_LONG).show()
} else if (state.value.isWon) {
Toast.makeText(context,"Vous avez gagné !",Toast.LENGTH_LONG).show()
}

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