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182 lines
13 KiB
182 lines
13 KiB
<!DOCTYPE HTML>
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<html lang="fr">
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<head>
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<!-- Generated by javadoc (16) on Tue Jan 18 17:25:03 UTC 2022 -->
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<title>All Classes</title>
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<meta name="dc.created" content="2022-01-18">
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<meta name="description" content="class index">
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<meta name="generator" content="javadoc/AllClassesIndexWriter">
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<ul id="navbar.top.firstrow" class="nav-list" title="Navigation">
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<li><a href="index.html">Overview</a></li>
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<li>Package</li>
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<li>Class</li>
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<li><a href="overview-tree.html">Tree</a></li>
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<li><a href="index-files/index-1.html">Index</a></li>
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<div class="flex-content">
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<main role="main">
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<div class="header">
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<h1 title="All&nbsp;Classes" class="title">All Classes</h1>
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</div>
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<div id="all-classes-table">
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<div class="table-tabs" role="tablist" aria-orientation="horizontal"><button id="all-classes-table-tab0" role="tab" aria-selected="true" aria-controls="all-classes-table.tabpanel" tabindex="0" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table', 2)" class="active-table-tab">All Classes</button><button id="all-classes-table-tab1" role="tab" aria-selected="false" aria-controls="all-classes-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table-tab1', 2)" class="table-tab">Interface Summary</button><button id="all-classes-table-tab2" role="tab" aria-selected="false" aria-controls="all-classes-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table-tab2', 2)" class="table-tab">Class Summary</button><button id="all-classes-table-tab3" role="tab" aria-selected="false" aria-controls="all-classes-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table-tab3', 2)" class="table-tab">Enum Class Summary</button></div>
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<div id="all-classes-table.tabpanel" role="tabpanel">
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<div class="summary-table two-column-summary" aria-labelledby="all-classes-table-tab0">
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<div class="table-header col-first">Class</div>
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<div class="table-header col-last">Description</div>
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<div class="col-first even-row-color all-classes-table-tab2 all-classes-table"><a href="model/actualiseur/ActualiseurCellule.html" title="class in model.actualiseur">ActualiseurCellule</a></div>
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<div class="col-last even-row-color all-classes-table-tab2 all-classes-table">
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<div class="block">Gère l'actualisation des cellules (Abstraction)</div>
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</div>
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<div class="col-first odd-row-color all-classes-table-tab2 all-classes-table"><a href="model/actualiseur/ActualiseurEtatCellule.html" title="class in model.actualiseur">ActualiseurEtatCellule</a></div>
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<div class="col-last odd-row-color all-classes-table-tab2 all-classes-table">
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<div class="block">Permet de changer l'état d'une cellule si besoin</div>
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</div>
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<div class="col-first even-row-color all-classes-table-tab1 all-classes-table"><a href="model/actualiseur/ActualiseurTour.html" title="interface in model.actualiseur">ActualiseurTour</a></div>
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<div class="col-last even-row-color all-classes-table-tab1 all-classes-table">
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<div class="block">Comportement à adopter quand on veut actualiser des tours</div>
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</div>
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<div class="col-first odd-row-color all-classes-table-tab2 all-classes-table"><a href="model/actualiseur/ActualiseurTourUnParUn.html" title="class in model.actualiseur">ActualiseurTourUnParUn</a></div>
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<div class="col-last odd-row-color all-classes-table-tab2 all-classes-table">
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<div class="block">Actualiseur de tours qui incrémente le numéro de génération 1 par 1</div>
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</div>
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<div class="col-first even-row-color all-classes-table-tab2 all-classes-table"><a href="model/arbitre/Arbitre.html" title="class in model.arbitre">Arbitre</a></div>
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<div class="col-last even-row-color all-classes-table-tab2 all-classes-table"> </div>
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<div class="col-first odd-row-color all-classes-table-tab2 all-classes-table"><a href="model/arbitre/ArbitreConwayStyle.html" title="class in model.arbitre">ArbitreConwayStyle</a></div>
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<div class="col-last odd-row-color all-classes-table-tab2 all-classes-table">
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<div class="block">Arbitre selon les régles de Conway (3 voisinnes pour naitre, 2 ou 3 voisinnes pour survivre, meurt dans d'autre situations)</div>
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</div>
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<div class="col-first even-row-color all-classes-table-tab2 all-classes-table"><a href="model/arbitre/ArbitreKiller.html" title="class in model.arbitre">ArbitreKiller</a></div>
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<div class="col-last even-row-color all-classes-table-tab2 all-classes-table">
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<div class="block">Arbitre qui tue toute les cellules</div>
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</div>
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<div class="col-first odd-row-color all-classes-table-tab2 all-classes-table"><a href="model/boucleDeJeu/BoucleDeJeu30FPS.html" title="class in model.boucleDeJeu">BoucleDeJeu30FPS</a></div>
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<div class="col-last odd-row-color all-classes-table-tab2 all-classes-table">
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<div class="block">Boucle de jeu qui notifit tout les 33ms pour avoir 60 Image Par Seconde dans un thread (fils d'execution) séparé.</div>
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</div>
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<div class="col-first even-row-color all-classes-table-tab2 all-classes-table"><a href="model/boucleDeJeu/BoucleDeJeu5FPS.html" title="class in model.boucleDeJeu">BoucleDeJeu5FPS</a></div>
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<div class="col-last even-row-color all-classes-table-tab2 all-classes-table">
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<div class="block">Boucle de jeu qui notifit tout les 200ms pour avoir 5 Image Par Seconde dans un thread (fils d'execution) séparé.</div>
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</div>
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<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="model/cellule/CellState.html" title="enum class in model.cellule">CellState</a></div>
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<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
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<div class="block">Tout les etats possible pour la manipulation de cellules</div>
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</div>
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<div class="col-first even-row-color all-classes-table-tab2 all-classes-table"><a href="model/cellule/Cellule.html" title="class in model.cellule">Cellule</a></div>
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<div class="col-last even-row-color all-classes-table-tab2 all-classes-table">
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<div class="block">Classe métier représentant une cellule</div>
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</div>
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<div class="col-first odd-row-color all-classes-table-tab2 all-classes-table"><a href="model/CellulesVivantes.html" title="class in model">CellulesVivantes</a></div>
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<div class="col-last odd-row-color all-classes-table-tab2 all-classes-table">
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<div class="block">Représentation des cellules vivantes sur le plateau.</div>
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</div>
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<div class="col-first even-row-color all-classes-table-tab2 all-classes-table"><a href="model/ChangeurRegle.html" title="class in model">ChangeurRegle</a></div>
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<div class="col-last even-row-color all-classes-table-tab2 all-classes-table">
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<div class="block">Permet de gerer le changement de règles</div>
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</div>
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<div class="col-first odd-row-color all-classes-table-tab2 all-classes-table"><a href="model/CompteurDeCellule.html" title="class in model">CompteurDeCellule</a></div>
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<div class="col-last odd-row-color all-classes-table-tab2 all-classes-table">
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<div class="block">Classe permtant de compter des cellules</div>
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</div>
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<div class="col-first even-row-color all-classes-table-tab2 all-classes-table"><a href="model/cellule/cr%C3%A9ateur/CreateurCellule.html" title="class in model.cellule.créateur">CreateurCellule</a></div>
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<div class="col-last even-row-color all-classes-table-tab2 all-classes-table">
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<div class="block">Permet de créer des cellules de manières sécurisé et standardiser</div>
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</div>
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<div class="col-first odd-row-color all-classes-table-tab1 all-classes-table"><a href="model/boucleDeJeu/IBoucleDeJeu.html" title="interface in model.boucleDeJeu">IBoucleDeJeu</a></div>
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<div class="col-last odd-row-color all-classes-table-tab1 all-classes-table">
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<div class="block">Perrmet d'avoir une boucle de jeu Runnable dans un thread</div>
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</div>
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<div class="col-first even-row-color all-classes-table-tab1 all-classes-table"><a href="model/cellule/cr%C3%A9ateur/ICreateurCellule.html" title="interface in model.cellule.créateur">ICreateurCellule</a></div>
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<div class="col-last even-row-color all-classes-table-tab1 all-classes-table">
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<div class="block">Couche d'abstraction de la création des cellules</div>
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</div>
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<div class="col-first odd-row-color all-classes-table-tab2 all-classes-table"><a href="launcher/Launcher.html" title="class in launcher">Launcher</a></div>
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<div class="col-last odd-row-color all-classes-table-tab2 all-classes-table">
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<div class="block">Classe qui s'ocupe de lancer l'application</div>
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</div>
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<div class="col-first even-row-color all-classes-table-tab2 all-classes-table"><a href="model/Manager.html" title="class in model">Manager</a></div>
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<div class="col-last even-row-color all-classes-table-tab2 all-classes-table">
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<div class="block">Point d'entré du model</div>
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</div>
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<div class="col-first odd-row-color all-classes-table-tab2 all-classes-table"><a href="model/boucleDeJeu/observer/ObservableBDJ.html" title="class in model.boucleDeJeu.observer">ObservableBDJ</a></div>
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<div class="col-last odd-row-color all-classes-table-tab2 all-classes-table"> </div>
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<div class="col-first even-row-color all-classes-table-tab2 all-classes-table"><a href="model/cellule/observer/ObservableCellule.html" title="class in model.cellule.observer">ObservableCellule</a></div>
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<div class="col-last even-row-color all-classes-table-tab2 all-classes-table">
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<div class="block">Permet à une cellule d'être observée</div>
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</div>
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<div class="col-first odd-row-color all-classes-table-tab1 all-classes-table"><a href="model/boucleDeJeu/observer/ObserverBDJ.html" title="interface in model.boucleDeJeu.observer">ObserverBDJ</a></div>
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<div class="col-last odd-row-color all-classes-table-tab1 all-classes-table">
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<div class="block">Permet d'obbserver une boucle de jeu</div>
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</div>
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<div class="col-first even-row-color all-classes-table-tab1 all-classes-table"><a href="model/cellule/observer/ObserverCellule.html" title="interface in model.cellule.observer">ObserverCellule</a></div>
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<div class="col-last even-row-color all-classes-table-tab1 all-classes-table">
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<div class="block">Permet d'obbserver une boucle de jeu</div>
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</div>
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<div class="col-first odd-row-color all-classes-table-tab2 all-classes-table"><a href="model/plateau/Plateau.html" title="class in model.plateau">Plateau</a></div>
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<div class="col-last odd-row-color all-classes-table-tab2 all-classes-table">
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<div class="block">Représentation du plateau de jeu</div>
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</div>
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<div class="col-first even-row-color all-classes-table-tab2 all-classes-table"><a href="model/cellule/Position.html" title="class in model.cellule">Position</a></div>
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<div class="col-last even-row-color all-classes-table-tab2 all-classes-table">
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<div class="block">Représente une position dans un axe x et y (2 dimentions)</div>
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</div>
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<div class="col-first odd-row-color all-classes-table-tab1 all-classes-table"><a href="model/plateau/PrototypePlateau.html" title="interface in model.plateau">PrototypePlateau</a></div>
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<div class="col-last odd-row-color all-classes-table-tab1 all-classes-table">
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<div class="block">Abstraction du clonnage de plateau</div>
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</div>
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<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="model/Regle.html" title="enum class in model">Regle</a></div>
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<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
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<div class="block">Toutes les règles disponibles</div>
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</div>
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<div class="col-first odd-row-color all-classes-table-tab2 all-classes-table"><a href="views/VueJeu.html" title="class in views">VueJeu</a></div>
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<div class="col-last odd-row-color all-classes-table-tab2 all-classes-table">
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<div class="block">Code Behind de la vue</div>
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</div>
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</div>
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</div>
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</div>
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