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@ -436,7 +436,7 @@ bool gameCreationMenu(SDL_Renderer* renderer, GeneralState* generalState, AudioH
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// Filling player array
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if (*generalState == GS_Game)
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fillPlayerArray(players, lines, nbPlayers);
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fillPlayerArray(players, lines, *nbPlayers);
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//free
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freeInputProcessor(&inputProcessor);
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@ -446,7 +446,7 @@ bool gameCreationMenu(SDL_Renderer* renderer, GeneralState* generalState, AudioH
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free(buttons);
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for (size_t i=0; i<*nbPlayers; ++i) {
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for (size_t i=0; i < *nbPlayers; ++i) {
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freeCreateMenuLine(&lines[i]);
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}
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return true;
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