Fixed fillPlayerArray()

master
thmaillarb 3 years ago
parent 38f7834a03
commit 0e3a5522aa

@ -436,7 +436,7 @@ bool gameCreationMenu(SDL_Renderer* renderer, GeneralState* generalState, AudioH
// Filling player array
if (*generalState == GS_Game)
fillPlayerArray(players, lines, nbPlayers);
fillPlayerArray(players, lines, *nbPlayers);
//free
freeInputProcessor(&inputProcessor);
@ -446,7 +446,7 @@ bool gameCreationMenu(SDL_Renderer* renderer, GeneralState* generalState, AudioH
free(buttons);
for (size_t i=0; i<*nbPlayers; ++i) {
for (size_t i=0; i < *nbPlayers; ++i) {
freeCreateMenuLine(&lines[i]);
}
return true;

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