parent
d20f95e6a7
commit
3f3c77ade9
@ -0,0 +1,97 @@
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#include <SDL2/SDL.h>
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#include <stdio.h>
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#include "engine/Button.h"
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//gcc test.c -I ../include $(sdl2-config --cflags --libs)
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void action(){
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printf("Clické\n");
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}
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int main(int argc, char const *argv[]) {
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SDL_Window *window = NULL;
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SDL_Renderer *renderer = NULL;
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int statut = EXIT_FAILURE;
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if(0 != SDL_Init(SDL_INIT_VIDEO))
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{
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fprintf(stderr, "Erreur SDL_INIT: %s\n", SDL_GetError());
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goto Quit;
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}
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//fenetre
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window = SDL_CreateWindow("Fenêtre", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640,480, SDL_WINDOW_SHOWN);
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if(window == NULL)
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{
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fprintf(stderr, "Erreur SDL_CreateWindow: %s\n", SDL_GetError());
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goto Quit;
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}
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//rendu
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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if(renderer == NULL)
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{
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fprintf(stderr, "Erreur SDL_CreateRenderer: %s\n", SDL_GetError());
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goto Quit;
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}
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if(0 != SDL_SetRenderDrawColor(renderer, 0,0,0,0)) //choisi la couleur avec laquelle travailler
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{
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fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
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goto Quit;
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}
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if(0 != SDL_RenderClear(renderer)) //efface le rendu en le repeignant avec la couleur choisi
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{
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fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
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goto Quit;
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}
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if(0 != SDL_SetRenderDrawColor(renderer, 255,255,255,255)) //choisi la couleur avec laquelle travailler
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{
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fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
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goto Quit;
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}
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SDL_RenderPresent(renderer);
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SDL_bool quit = SDL_FALSE;
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SDL_Event event;
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//créer la texture du bonton
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SDL_Texture* buttonTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888,SDL_TEXTUREACCESS_TARGET,20,20);
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SDL_SetRenderTarget(renderer, buttonTexture);
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SDL_SetRenderDrawColor(renderer, 255,255,255,255);
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SDL_Rect buttonRect = {.x = 0,.y = 0,.w = 20,.h = 20};
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SDL_RenderFillRect(renderer, &buttonRect);
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P_Button button = createButton(buttonTexture, 10, 10, 20, 20, &action);
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SDL_SetRenderTarget(renderer, NULL);
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while(!quit)
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{
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while(SDL_PollEvent(&event))
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{
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switch(event.type)
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{
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case SDL_QUIT:
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quit = SDL_TRUE;
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break;
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case SDL_MOUSEBUTTONUP:
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if(isHover(button,event.button.x,event.button.y))
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button.onClick();
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break;
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}
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}
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drawButtonOnRenderer(renderer,&button);
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SDL_RenderPresent(renderer);
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SDL_Delay(20);
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}
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Quit:
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if(renderer != NULL)
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SDL_DestroyRenderer(renderer);
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if(window != NULL)
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SDL_DestroyWindow(window);
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SDL_Quit();
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return statut;
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}
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