In GameMain.c, draw the TextLabel on the renderer

origin/fixingSettings
Jacques THOMAS 3 years ago
parent 332ce97fee
commit 48b8bde349

@ -61,6 +61,9 @@ void gameView(GeneralState* generalState, SDL_Window* window, SDL_Renderer* rend
for (size_t i=0; i<inputProcessor.tabButton.size; ++i) {
drawButtonOnRenderer(renderer, &inputProcessor.tabButton.elems[i]);
}
for (size_t i=0; i<tabLabel.size; ++i){
drawTextLabel(renderer,&tabLabel.elems[i]);
}
SDL_RenderPresent(renderer);
@ -137,7 +140,9 @@ void gameView(GeneralState* generalState, SDL_Window* window, SDL_Renderer* rend
for (size_t i=0; i<inputProcessor.tabButton.size; ++i) {
drawButtonOnRenderer(renderer, &inputProcessor.tabButton.elems[i]);
}
for (size_t i=0; i<tabLabel.size; ++i){
drawTextLabel(renderer,&tabLabel.elems[i]);
}
SDL_RenderPresent(renderer);
}
case InputType_None:

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