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@ -61,6 +61,9 @@ void gameView(GeneralState* generalState, SDL_Window* window, SDL_Renderer* rend
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for (size_t i=0; i<inputProcessor.tabButton.size; ++i) {
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drawButtonOnRenderer(renderer, &inputProcessor.tabButton.elems[i]);
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}
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for (size_t i=0; i<tabLabel.size; ++i){
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drawTextLabel(renderer,&tabLabel.elems[i]);
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}
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SDL_RenderPresent(renderer);
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@ -137,7 +140,9 @@ void gameView(GeneralState* generalState, SDL_Window* window, SDL_Renderer* rend
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for (size_t i=0; i<inputProcessor.tabButton.size; ++i) {
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drawButtonOnRenderer(renderer, &inputProcessor.tabButton.elems[i]);
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}
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for (size_t i=0; i<tabLabel.size; ++i){
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drawTextLabel(renderer,&tabLabel.elems[i]);
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}
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SDL_RenderPresent(renderer);
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}
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case InputType_None:
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