@ -21,6 +21,7 @@ typedef struct {
char pseudo[PSEUDO_LENMAX]; //< The player's pseudo
SDL_Color color; //< The player's Piece' color
int rank; //< The player's rank (0 if the player isn't out yet)
int eliminationTurn; //< When the player has been eliminated (0 if the player isn't out yet)
} Player;
/**
@ -5,6 +5,7 @@ Player newPlayer(const char pseudo[PSEUDO_LENMAX], const SDL_Color color) {
strcpy(player.pseudo, pseudo);
player.color = color;
player.rank = 0;
player.eliminationTurn = 0;
return player;
}