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@ -123,30 +123,25 @@ bool cliqueOnBoard(const Coord coord, Game* game) {
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}
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break;
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case RM_BRIDGE:
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<<<<<<< HEAD
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break;
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=======
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/*if (islandOrBridge.type == )
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rmBridge
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if (isIslandIsolated()) {
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}
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break;*/
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>>>>>>> cacb66ccf9c68400e71a998e9349c7dce919383f
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default:
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break;
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}
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}
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bool moveOnBoard(const Coord start, const Coord end, Game* game) {
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const IslandOrBridge islandOrBridge = coordToEntity(coord);
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/* const IslandOrBridge islandOrBridge = coordToEntity(coord);
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switch(game->phase)
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{
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case
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}
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}*/
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}
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bool rmBridge(Bridge bridge, Board* board) {
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