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@ -29,11 +29,51 @@ void testAudioHandler(void) {
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SDL_Delay(5000);
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printf("Playing SFX");
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printf("Playing SFX\n");
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playSFX(SFX_testClick, ah);
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SDL_Delay(1000);
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SDL_Delay(2000);
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printf("Trying to play a music as SFX (playSFX(MUSIC_base_tardi))\n");
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playSFX(MUSIC_base_tardi, ah);
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printf("Trying to play -1 as SFX\n");
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playSFX(-1, ah);
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printf("Trying to play 9999 as SFX\n");
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playSFX(9999, ah);
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printf("Trying to play a SFX as music (playMusic(SFX_testClick))\n");
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playMusic(SFX_testClick, ah);
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printf("Trying to play -1 as music\n");
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playMusic(-1, ah);
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printf("Trying to play 9999 as music\n");
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playMusic(9999, ah);
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printf("Playing louder (vol = 128) the SFX, testing with SFX_testClick\n");
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changeSFXVol(128);
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playSFX(SFX_testClick, ah);
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SDL_Delay(2000);
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printf("Playing quieter (vol = 10) the SFX, testing with SFX_testClick\n");
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changeSFXVol(10);
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playSFX(SFX_testClick, ah);
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SDL_Delay(2000);
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printf("Waiting another 30 seconds to test loop...\n");
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SDL_Delay(30000);
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printf("Freeing AudioHandler\n");
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freeAudioHandler(&ah);
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