review: textinput and textureloader

separation-create-menu
Mathis RIBEMONT 3 years ago
parent 95bd33684b
commit ae409d1d4a

@ -2,11 +2,12 @@
bool addStringToInputTextValueAtCursor(TextInput* textInput, const char* strToAdd)
{
const size_t lenText = strlen(textInput->value);
if(textInput == NULL)
{
fprintf(stderr, "WARNING: Can't add text to NULL textInput\n");
return false;
}
const size_t lenText = strlen(textInput->value);
if(textInput->cursorPosition > lenText)
{
textInput->cursorPosition = lenText;
@ -19,7 +20,7 @@ bool addStringToInputTextValueAtCursor(TextInput* textInput, const char* strToAd
strcat(newValue, strToAdd);
strcat(newValue, textInput->value+textInput->cursorPosition);
textInput->value = (char*) realloc(textInput->value, strlen(newValue));
textInput->value = (char*) realloc(textInput->value, strlen(newValue)*sizeof(char));
if(textInput->value == NULL)
{
fprintf(stderr, "WARNING: Can't allocate memory space to TextInput\n");
@ -41,7 +42,7 @@ bool removeCharacterToInputTextValueAtCursor(TextInput* textInput)
if (lenText>removeSize) {
removeSize++;
}
int textLen = 0;
if(textInput == NULL)
@ -58,7 +59,7 @@ bool removeCharacterToInputTextValueAtCursor(TextInput* textInput)
}
char tmp[lenText];
if(textInput->cursorPosition-1 > lenText)
{
return false;
@ -67,7 +68,7 @@ bool removeCharacterToInputTextValueAtCursor(TextInput* textInput)
{
return true;
}
strcpy(tmp, textInput->value);
strcpy(textInput->value, "");
strncpy(textInput->value, tmp, textInput->cursorPosition-removeSize);
@ -171,6 +172,7 @@ bool drawTextInputOnRenderer(SDL_Renderer* renderer, const TextInput* textInput)
return false;
}
SDL_DestroyTexture(textTexture);
SDL_DestroyTexture(inputTexture);
return true;
}
@ -207,7 +209,7 @@ bool initTextInput(TextInput* textInput, const SDL_Rect* size, const SDL_Color*
{
textInput->textColor = *textColor;
}
if(font == NULL)
{
fprintf(stderr, "WARNING: Can't create a TextIntput with a NULL font\n");
@ -215,7 +217,7 @@ bool initTextInput(TextInput* textInput, const SDL_Rect* size, const SDL_Color*
}
textInput->textFont = font;
return true;
}
bool destroyTextInput(TextInput* textInput)

@ -67,6 +67,8 @@ SDL_Texture* createGenericButtonTexture(char* text, TTF_Font* font, int size, SD
Message_rect.w = (int)(strlen(text)*size*2/3); // controls the width of the rect
Message_rect.h = size; // controls the height of the rect
// /!\ TTF_FontHeight(font)*factorSize; /!\
//pour les contour d'abord
SDL_Rect button_rect;
button_rect.x = 0;

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