Create TextureLoader

merge-requests/1/merge
Allan POINT 4 years ago
parent 46c146d2be
commit c2c5cb2e7f

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#include "engine/TextureLoader.h"
#include <string.h>
SDL_Texture* createTextureFromPath(SDL_Renderer* renderer, char* path)
{
SDL_Texture* texture = NULL;
SDL_Surface* picture = IMG_Load(path);
if(picture == NULL)
{
fprintf(stderr, "WARNNING: %s\n", SDL_GetError());
return NULL;
}
texture = SDL_CreateTextureFromSurface(renderer, picture);
SDL_FreeSurface(picture);
if(texture == NULL)
{
fprintf(stderr, "WARNNING: %s\n", SDL_GetError());
return NULL;
}
return texture;
}

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#include <SDL2/SDL.h>
#include <stdio.h>
#include "engine/TextureLoader.h"
//gcc test.c -I ../include $(sdl2-config --cflags --libs)
int testTextureLoader(void) {
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
SDL_Texture* picture;
int statut = EXIT_FAILURE;
char* path = "../rsrc/img/Lenna.png";
if(0 != SDL_Init(SDL_INIT_VIDEO))
{
fprintf(stderr, "Erreur SDL_INIT: %s\n", SDL_GetError());
goto Quit;
}
//fenetre
window = SDL_CreateWindow("Fenêtre", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640,480, SDL_WINDOW_SHOWN);
if(window == NULL)
{
fprintf(stderr, "Erreur SDL_CreateWindow: %s\n", SDL_GetError());
goto Quit;
}
//rendu
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if(renderer == NULL)
{
fprintf(stderr, "Erreur SDL_CreateRenderer: %s\n", SDL_GetError());
goto Quit;
}
if(0 != SDL_SetRenderDrawColor(renderer, 0,0,0,0)) //choisi la couleur avec laquelle travailler
{
fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
goto Quit;
}
if(0 != SDL_RenderClear(renderer)) //efface le rendu en le repeignant avec la couleur choisi
{
fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
goto Quit;
}
if(0 != SDL_SetRenderDrawColor(renderer, 255,255,255,255)) //choisi la couleur avec laquelle travailler
{
fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
goto Quit;
}
SDL_RenderPresent(renderer);
SDL_bool quit = SDL_FALSE;
SDL_Event event;
picture = createTextureFromPath(renderer, path);
while(!quit)
{
while(SDL_PollEvent(&event))
{
switch(event.type)
{
case SDL_QUIT:
quit = SDL_TRUE;
break;
case SDL_MOUSEBUTTONUP:
break;
}
}
SDL_RenderCopy(renderer, picture, NULL, NULL);
SDL_RenderPresent(renderer);
SDL_Delay(20);
}
Quit:
if(renderer != NULL)
SDL_DestroyRenderer(renderer);
if(window != NULL)
SDL_DestroyWindow(window);
SDL_Quit();
return statut;
}
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