parent
46c146d2be
commit
c2c5cb2e7f
After Width: | Height: | Size: 86 KiB |
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#include "engine/TextureLoader.h"
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#include <string.h>
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SDL_Texture* createTextureFromPath(SDL_Renderer* renderer, char* path)
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{
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SDL_Texture* texture = NULL;
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SDL_Surface* picture = IMG_Load(path);
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if(picture == NULL)
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{
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fprintf(stderr, "WARNNING: %s\n", SDL_GetError());
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return NULL;
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}
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texture = SDL_CreateTextureFromSurface(renderer, picture);
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SDL_FreeSurface(picture);
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if(texture == NULL)
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{
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fprintf(stderr, "WARNNING: %s\n", SDL_GetError());
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return NULL;
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}
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return texture;
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}
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@ -0,0 +1,86 @@
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#include <SDL2/SDL.h>
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#include <stdio.h>
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#include "engine/TextureLoader.h"
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//gcc test.c -I ../include $(sdl2-config --cflags --libs)
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int testTextureLoader(void) {
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SDL_Window *window = NULL;
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SDL_Renderer *renderer = NULL;
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SDL_Texture* picture;
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int statut = EXIT_FAILURE;
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char* path = "../rsrc/img/Lenna.png";
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if(0 != SDL_Init(SDL_INIT_VIDEO))
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{
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fprintf(stderr, "Erreur SDL_INIT: %s\n", SDL_GetError());
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goto Quit;
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}
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//fenetre
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window = SDL_CreateWindow("Fenêtre", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640,480, SDL_WINDOW_SHOWN);
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if(window == NULL)
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{
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fprintf(stderr, "Erreur SDL_CreateWindow: %s\n", SDL_GetError());
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goto Quit;
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}
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//rendu
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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if(renderer == NULL)
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{
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fprintf(stderr, "Erreur SDL_CreateRenderer: %s\n", SDL_GetError());
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goto Quit;
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}
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if(0 != SDL_SetRenderDrawColor(renderer, 0,0,0,0)) //choisi la couleur avec laquelle travailler
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{
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fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
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goto Quit;
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}
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if(0 != SDL_RenderClear(renderer)) //efface le rendu en le repeignant avec la couleur choisi
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{
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fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
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goto Quit;
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}
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if(0 != SDL_SetRenderDrawColor(renderer, 255,255,255,255)) //choisi la couleur avec laquelle travailler
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{
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fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
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goto Quit;
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}
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SDL_RenderPresent(renderer);
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SDL_bool quit = SDL_FALSE;
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SDL_Event event;
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picture = createTextureFromPath(renderer, path);
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while(!quit)
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{
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while(SDL_PollEvent(&event))
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{
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switch(event.type)
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{
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case SDL_QUIT:
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quit = SDL_TRUE;
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break;
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case SDL_MOUSEBUTTONUP:
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break;
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}
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}
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SDL_RenderCopy(renderer, picture, NULL, NULL);
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SDL_RenderPresent(renderer);
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SDL_Delay(20);
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}
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Quit:
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if(renderer != NULL)
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SDL_DestroyRenderer(renderer);
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if(window != NULL)
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SDL_DestroyWindow(window);
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SDL_Quit();
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return statut;
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}
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