|
|
|
@ -6,9 +6,9 @@
|
|
|
|
|
|
|
|
|
|
//gcc test.c -I ../include $(sdl2-config --cflags --libs)
|
|
|
|
|
|
|
|
|
|
void action(P_ButtonArg* arg){
|
|
|
|
|
void action(P_Button* buttonCaller){
|
|
|
|
|
printf("Clické\n");
|
|
|
|
|
changeButtonTexture(arg->buttonCaller,arg->texture);
|
|
|
|
|
//changeButtonTexture(arg->buttonCaller,arg->texture);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int testButtonTextureLoader() {
|
|
|
|
@ -88,8 +88,6 @@ int testButtonTextureLoader() {
|
|
|
|
|
SDL_Texture* buttonTexture = createGenericButtonTexture("Test",retroFont,fontSize,outline,background,3, 3,&sizex,&sizey,renderer);
|
|
|
|
|
SDL_Texture* blueTexture = createGenericButtonTexture("Test",retroFont,fontSize,background,outline,3, 3,&sizex,&sizey,renderer);
|
|
|
|
|
P_Button button = createButton(buttonTexture,blueTexture ,20, 20, sizex, sizey, &action);
|
|
|
|
|
P_ButtonArg arg;
|
|
|
|
|
arg.buttonCaller = &button;
|
|
|
|
|
|
|
|
|
|
SDL_Texture* violetTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888,SDL_TEXTUREACCESS_TARGET,20,20);
|
|
|
|
|
SDL_SetRenderDrawColor(renderer, 150,75,200,255);
|
|
|
|
@ -100,7 +98,6 @@ int testButtonTextureLoader() {
|
|
|
|
|
SDL_SetRenderTarget(renderer, NULL);
|
|
|
|
|
|
|
|
|
|
SDL_RenderClear(renderer);
|
|
|
|
|
arg.texture = violetTexture;
|
|
|
|
|
while(!quit)
|
|
|
|
|
{
|
|
|
|
|
while(SDL_PollEvent(&event))
|
|
|
|
@ -112,7 +109,7 @@ int testButtonTextureLoader() {
|
|
|
|
|
break;
|
|
|
|
|
case SDL_MOUSEBUTTONUP:
|
|
|
|
|
if(isHover(&button,event.button.x,event.button.y))
|
|
|
|
|
button.onClick(&arg);
|
|
|
|
|
button.onClick(&button);
|
|
|
|
|
break;
|
|
|
|
|
case SDL_MOUSEMOTION:
|
|
|
|
|
//on vérifie à chaque tour ou est la souris, drawButtonOnRenderer choisit la bonne texture à afficher
|
|
|
|
|