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@ -1,7 +1,7 @@
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#ifndef COLORS_H_INCLUDED
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#define COLORS_H_INCLUDED
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#include <SDL2/SDL_Pixel.h>
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#include <SDL2/SDL_pixels.h>
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const SDL_Color COLOR_GENERIC_BUTTON_BACKGROUND = {225, 225, 225, 255};
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const SDL_Color COLOR_GENERIC_BUTTON_BORDER = {10, 10, 10, 255};
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@ -0,0 +1,6 @@
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#ifndef GENERAL_STATE_INCLUDED
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#define GENERAL_STATE_INCLUDED
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typedef enum {GS_MainMenu, GS_GameCreationMenu, GS_Game, GS_EndOfGameMenu} GeneralState;
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#endif //GENERAL_STATE_INCLUDED
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