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projet-tut/Pontu/include/engine/ButtonActions.h

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#ifndef BUTTON_ACTION_INCLUDED
#define BUTTON_ACTION_INCLUDED
#include "engine/Button.h"
#include "engine/AudioHandler.h"
#include <SDL2/SDL.h>
/**
* @brief Args for the SoundButton
*/
typedef struct
{
AudioHandler audio; //Audio from which we change masterVolume
SDL_Renderer* renderer;
}argsSoundButton;
void action_none(P_Button* caller);
void action_print(P_Button* caller);
/**
* @brief Button handle which set a generalState to GS_MainMenu
* @param caller The button clicked
*/
void action_setStateToMainMenu(P_Button* caller);
/**
* @brief Button handle wich mute and unmute the master volume
* @param caller The button clicked
*/
void action_muteSound(P_Button* caller);
/**
* @brief Button handle which show Settings
* @param caller The button clicked
*/
void action_showSettings(P_Button* caller);
#endif //BUTTON_ACTION_INCLUDED