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projet-tut/Pontu/include/view/GameInterface.h

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/**
* \file GameInterface.h
* \breif Interface of game
* \author Jacques Thomas
* \date 24/01/20222
*/
#ifndef GAME_INTERFACE_INCLUDED
#define GAME_INTERFACE_INCLUDED
#include <SDL2/SDL.h>
#include "engine/Button.h"
#include <engine/FontLoader.h>
#include "engine/arrayButton.h"
/**
* \brief Draw different buttons on the game interface : menu, setting, sound, nbTurn, and timers
* param Renderer
*/
void drawButtons(SDL_Renderer* renderer,FontHandler fontHandler);
/**
* \brief Create an array of P_Button for the game interface
* \param renderer The renderer on which we create P_buttons
* \param fontHandler The fontHandler to apply
* \return an array of P_Button to draw on the renderer
*/
struct array_P_Button createGameInterfaceButtons(SDL_Renderer* renderer, FontHandler* fontHandler);
/**
* \brief Create an array of TextLabel for the game interface
* \param renderer The renderer on which we create TextLabel
* \param fontHandler The fontHandler to apply
* \return an array of TextLabel to draw on the renderer
*/
struct array_TextLabel createGameInterfaceLabels(SDL_Renderer* renderer, FontHandler* fontHandler);
#endif