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91 lines
1.6 KiB
91 lines
1.6 KiB
#include <SDL2/SDL.h>
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#include <stdio.h>
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#include <stdbool.h>
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#include "engine/InputProcessor.h"
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#include "engine/InputElement.h"
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int main(int argc, char* argv[])
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{
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SDL_Window* window = NULL;
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SDL_Renderer* renderer = NULL;
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int statut = EXIT_FAILURE;
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if(SDL_Init(SDL_INIT_VIDEO) != 0) {
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fprintf(stderr, "Error : %s\n", SDL_GetError());
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goto Quit;
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}
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window = SDL_CreateWindow("Pontu",10,10,600,600,SDL_WINDOW_SHOWN);
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if (!window)
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{
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fprintf(stderr, "Error : %s\n", SDL_GetError());
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goto Quit;
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}
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renderer = SDL_CreateRenderer(window,-1,0);
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if(!renderer)
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{
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fprintf(stderr, "Erreur : %s", SDL_GetError());
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goto Quit;
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}
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InputProcessor inputProcessor = {.selectedCase = {.x=-1, .y=-1}};
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SDL_Rect rectBoard = {.x=20, .y=20, .w=99, .h=99};
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bool quit = false;
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while(!quit)
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{
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// Event handling
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InputElement inputElement;
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while (InputType_None != (inputElement = proccessInput(&inputProcessor, &rectBoard)).type) {
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switch (inputElement.type)
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{
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case InputType_ActivateUI:
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switch (inputElement.data.uiAction)
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{
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case UIAction_Quit:
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quit = true;
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break;
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case UIAction_Validate:
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break;
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case UIAction_Cancel:
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break;
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default:
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break;
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}
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break;
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case InputType_MoveGame:
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break;
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case InputType_ClickGame:
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break;
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case InputType_None:
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default:
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break;
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}
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}
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// Drawing
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SDL_RenderPresent(renderer);
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SDL_Delay(20);
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}
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statut = EXIT_SUCCESS;
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Quit:
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if(renderer != NULL) {
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SDL_DestroyRenderer(renderer);
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}
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if(window != NULL) {
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SDL_DestroyWindow(window);
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}
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SDL_Quit();
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return statut;
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} |