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199 lines
5.7 KiB
199 lines
5.7 KiB
#include "engine/AudioHandler.h"
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// A channel represents the number of SFX we can play at the same time.
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// We normally should use only 1 channel, and we add one for safety.
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#define NBCHANNELS 10
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// Local functions
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/*
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* Used in a thread. Fades out the currently played music,
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* then plays the music passed in as parameter.
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* args should be passed as a pointer to void,
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* but should actually be a pointer to Mix_Music.
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* It is the music we want to play next;
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*/
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int fadeOut(void* args) {
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// Since args is a pointer to void
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// (the way C handles undefined types),
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// casting args to a pointer to Mix_Music
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Mix_Music* music = (Mix_Music*)args;
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int ret;
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if(Mix_FadeOutMusic(500) == 1) { // Starting the fadeout
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while (Mix_PlayingMusic()) {
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; // Waiting until it's done
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}
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} else {
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fprintf(stderr,"WARNING: couldn't fade out");
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Mix_HaltMusic();
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}
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ret = Mix_PlayMusic(music,-1);
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if (ret != 0) {
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fprintf(stderr,"WARNING: %s\n",Mix_GetError());
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}
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// We're supposed to return an int to use SDL_thread.
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// We're not using the return value though.
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return ret;
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}
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// Global functions
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AudioHandler newAudioHandler(int masterVol, int volMusic, int volSFX) {
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AudioHandler audioHandler;
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int nb_SFX = NB_AUDIO_DEFINED - NB_MUSIC_DEFINED - 1;
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// Generating paths to musics and SFX files using macros
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char* musicsPaths[] = {MACRO_FOR_ALL_MUSICS(MACRO_TO_MUSIC_PATH)};
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char* sfxPaths[] = {MACRO_FOR_ALL_SFX(MACRO_TO_SFX_PATH)};
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audioHandler.canPlayAudio = true;
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// Initialize + verify opening audio device
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if (0 != Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024)) {
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fprintf(stderr,"Error when initializing audio.\n");
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return audioHandler;
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}
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audioHandler.canPlayAudio = true;
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audioHandler.masterVol = masterVol;
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fprintf(stderr,"Musics: %d\nSFX: %d\n",NB_MUSIC_DEFINED,nb_SFX);
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// Loading musics
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for (size_t i = 0; i < NB_MUSIC_DEFINED; i++) {
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audioHandler.musics[i] = Mix_LoadMUS(musicsPaths[i]);
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if (audioHandler.musics[i] == NULL) {
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fprintf(stderr,"WARNING: %s\n",Mix_GetError());
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} else {
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fprintf(stderr,"Loaded %s\n",musicsPaths[i]);
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}
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}
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changeMusicVol(&audioHandler, volMusic);
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// Initializing SFX
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Mix_AllocateChannels(NBCHANNELS);
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// Loading SFX
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for (int i = 0; i < nb_SFX; i++) {
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audioHandler.sfx[i] = Mix_LoadWAV(sfxPaths[i]);
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if (audioHandler.sfx[i] == NULL) {
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fprintf(stderr,"WARNING: %s\n",Mix_GetError());
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} else {
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fprintf(stderr,"Loaded %s\n",sfxPaths[i]);
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}
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}
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changeSFXVol(&audioHandler, volSFX);
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changeMasterVol(&audioHandler, masterVol);
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return audioHandler;
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}
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void changeMusicVol(AudioHandler* ah, int volMusic) {
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ah->volMusic = volMusic;
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Mix_VolumeMusic(ah->volMusic * ah->masterVol * 0.1);
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}
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void changeSFXVol(AudioHandler* ah, int volSFX) {
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ah->volSFX = volSFX;
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Mix_Volume(-1, ah->volSFX * ah->masterVol * 0.1);
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}
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void changeMasterVol(AudioHandler* ah, int masterVol) {
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ah->masterVol = masterVol;
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Mix_VolumeMusic(ah->volMusic * ah->masterVol * 0.1);
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Mix_Volume(-1, ah->volSFX * ah->masterVol * 0.1);
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}
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void freeAudioHandler(AudioHandler* audioHandler) {
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// Freeing the music
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Mix_HaltMusic();
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for (size_t i = 0; i < NB_MUSIC_DEFINED; i++) {
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if (audioHandler->musics[i] != NULL) {
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Mix_FreeMusic(audioHandler->musics[i]);
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audioHandler->musics[i] = NULL; // "to be safe...", says the docs
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}
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}
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// Freeing the SFX
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Mix_HaltChannel(-1); // Stopping playback on ALL channels
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for (size_t i = 0; i < NB_AUDIO_DEFINED - NB_MUSIC_DEFINED - 1; i++) {
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if (audioHandler->sfx[i] != NULL) {
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Mix_FreeChunk(audioHandler->sfx[i]);
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audioHandler->sfx[i] = NULL; // "to be safe...", says the docs
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}
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}
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Mix_AllocateChannels(0); // Unallocating all channels
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// Un-initializing the audio
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Mix_CloseAudio();
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audioHandler->canPlayAudio = false;
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}
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void playMusic(EnumAudios music, AudioHandler audioHandler) {
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// music should be a value of EnumAudios that starts by MUSIC_
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// In other words, it should be an enumerator before NB_MUSIC_DEFINED.
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if (music >= NB_MUSIC_DEFINED) {
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fprintf(stderr,"WARNING: tried to play an arbitrary value as a music\n");
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return;
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}
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// Checking if audio has been opened.
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if (!(audioHandler.canPlayAudio)) {
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fprintf(stderr,"WARNING: tried to play a music with an unusable AudioHandler\n");
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return;
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}
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// If another music is playing, fading the previous one out
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if (Mix_PlayingMusic()) {
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// Creating the thread, passing the music as parameter
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SDL_Thread* thread = SDL_CreateThread(&fadeOut, "Fade out", audioHandler.musics[music]);
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if (thread == NULL) {
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fprintf(stderr,"WARNING: couldn't create thread to fade out music\n");
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}
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// playMusic won't wait until the thread is finished to end
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SDL_DetachThread(thread);
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// No other music is playing: starting a music normally.
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} else {
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if (Mix_PlayMusic(audioHandler.musics[music],-1) != 0) {
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fprintf(stderr,"WARNING: %s\n",Mix_GetError());
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}
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}
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}
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void playSFX(EnumAudios sfx, AudioHandler audioHandler) {
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int channel;
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Mix_Chunk* chunkSFX;
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// sfx should be a value of EnumAudios that starts by SFX_.
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// In other words, it should be an enumerator after NB_MUSIC_DEFINED but before NB_AUDIO_DEFINED.
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if (sfx <= NB_MUSIC_DEFINED || sfx >= NB_AUDIO_DEFINED) {
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fprintf(stderr,"WARNING: tried to play an arbitrary value as a SFX\n");
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return;
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}
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// Checking if SFX has been opened.
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if (!(audioHandler.canPlayAudio)) {
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fprintf(stderr,"WARNING: tried to play an SFX with an unusable AudioHandler\n");
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return;
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}
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// Getting actual chunk
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chunkSFX = audioHandler.sfx[sfx - NB_MUSIC_DEFINED - 1];
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// Getting first available channel
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channel = Mix_GroupAvailable(-1);
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if (channel == -1) {
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fprintf(stderr,"WARNING: cannot play SFX because all channels are used\n");
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return;
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}
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// Playing the SFX once (0 repetitions)
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if (Mix_PlayChannel(channel,chunkSFX,0) != 0) {
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fprintf(stderr,"WARNING: %s\n",Mix_GetError());
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return;
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}
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}
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