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19 lines
473 B
19 lines
473 B
#ifndef INPUT_PROCESSOR_INCLUDED
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#define INPUT_PROCESSOR_INCLUDED
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#include "Button.h"
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#include "model/Coord.h"
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#include "InputElement.h"
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typedef struct
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{
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ArrayButton tabButton;
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struct Coord selectedCase; ///< Board , (-1;-1) si inexistant
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} InputProcessor;
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struct Coord screenCoordToGameCoord(const SDL_Point* point, const SDL_Rect* boardRect);
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InputElement proccessInput(InputProcessor *inputProcessor, const SDL_Rect* boardRect);
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#endif //INPUT_PROCESSOR_INCLUDED
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