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86 lines
2.0 KiB
86 lines
2.0 KiB
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#include "view/MenuEndGame.h"
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#include "engine/FontLoader.h"
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#include "model/Player.h"
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#include "engine/InputProcessor.h"
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#include "engine/InputElement.h"
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void testMenuEndGame() {
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SDL_Window *window = NULL;
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SDL_Rect windowSize = {10, 10, 1100, 600};
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SDL_Renderer *renderer = NULL;
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if(0 != SDL_Init(SDL_INIT_VIDEO))
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{
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fprintf(stderr, "Erreur SDL_INIT: %s\n", SDL_GetError());
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goto Quit;
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}
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//fenetre
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window = SDL_CreateWindow("Fenêtre", windowSize.x, windowSize.y, windowSize.w, windowSize.h, SDL_WINDOW_SHOWN);
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if(window == NULL)
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{
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fprintf(stderr, "Erreur SDL_CreateWindow: %s\n", SDL_GetError());
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goto Quit;
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}
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//rendu
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_SOFTWARE);
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if(renderer == NULL)
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{
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fprintf(stderr, "Erreur SDL_CreateRenderer: %s\n", SDL_GetError());
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goto Quit;
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}
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//Fonts
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if(TTF_Init() == -1)
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{
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fprintf(stderr, "Erreur: TTF_Init: %s\n", TTF_GetError());
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goto Quit;
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}
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if(0 != SDL_SetRenderDrawColor(renderer, 0,0,0,0)) //choisi la couleur avec laquelle travailler
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{
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fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
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goto Quit;
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}
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if(0 != SDL_RenderClear(renderer)) //efface le rendu en le repeignant avec la couleur choisi
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{
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fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
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goto Quit;
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}
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if(0 != SDL_SetRenderDrawColor(renderer, 255,255,255,255)) //choisi la couleur avec laquelle travailler
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{
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fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
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goto Quit;
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}
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FontHandler fontHandler = loadFonts();
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SDL_RenderPresent(renderer);
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GeneralState generalState = GS_EndOfGameMenu;
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SDL_Color color = {0,0,0,0};
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Player players[2] = {newPlayer("Bépo", color), newPlayer("Azerty", color)};
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players[0].eliminationTurn = 10;
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players[1].eliminationTurn = 10;
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players[0].rank = 1;
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players[1].rank = 2;
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endGameMenu(&generalState, window, renderer, &fontHandler, players, 2);
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Quit:
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freeFonts(fontHandler);
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if(renderer != NULL)
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SDL_DestroyRenderer(renderer);
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if(window != NULL)
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SDL_DestroyWindow(window);
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TTF_Quit();
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SDL_Quit();
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}
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