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projet-tut/Pontu/test/testAudioHandler.c

89 lines
1.6 KiB

#include "engine/AudioHandler.h"
#include <SDL2/SDL.h>
#include <stdio.h>
#include <errno.h>
#include <stdbool.h>
void testAudioHandler(void) {
if (SDL_Init(SDL_INIT_AUDIO) != 0) {
perror("SDL");
exit(errno);
}
AudioHandler ah = newAudioHandler(100, 100);
if (ah.canPlayAudio == false) {
perror("AudioHandler");
SDL_Quit();
exit(1);
}
printf("AudioHandler created!\n");
printf("Now (normally) playing base_tardi...\n");
playMusic(MUSIC_base_tardi, ah);
SDL_Delay(2000);
printf("Switching to testMus\n");
playMusic(MUSIC_testMus, ah);
SDL_Delay(5000);
printf("Playing SFX\n");
playSFX(SFX_testClick, ah);
SDL_Delay(2000);
printf("Trying to play a music as SFX (playSFX(MUSIC_base_tardi))\n");
playSFX(MUSIC_base_tardi, ah);
printf("Trying to play -1 as SFX\n");
playSFX(-1, ah);
printf("Trying to play 9999 as SFX\n");
playSFX(9999, ah);
printf("Trying to play a SFX as music (playMusic(SFX_testClick))\n");
playMusic(SFX_testClick, ah);
printf("Trying to play -1 as music\n");
playMusic(-1, ah);
printf("Trying to play 9999 as music\n");
playMusic(9999, ah);
printf("Playing louder (vol = 128) the SFX, testing with SFX_testClick\n");
changeSFXVol(128);
playSFX(SFX_testClick, ah);
SDL_Delay(2000);
printf("Playing quieter (vol = 10) the SFX, testing with SFX_testClick\n");
changeSFXVol(10);
playSFX(SFX_testClick, ah);
SDL_Delay(2000);
printf("Waiting another 30 seconds to test loop...\n");
SDL_Delay(30000);
printf("Freeing AudioHandler\n");
freeAudioHandler(&ah);
if (ah.canPlayAudio == true) {
printf("Failed to free AudioHandler!\n");
}
SDL_Quit();
}