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57 lines
1.8 KiB
57 lines
1.8 KiB
/**
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* \file Button.h
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* \brief Basic button
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* \author Allan Point
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* \date 29/11/2021
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*/
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#ifndef BUTTON_INCLUDED
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#define BUTTON_INCLUDED
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#include <SDL2/SDL.h>
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#include <stdbool.h>
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/**
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* \struct P_Button
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* \brief Represents a button
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*/
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typedef struct
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{
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SDL_Texture* texture; ///> background sprite or texture
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SDL_Rect rect; ///> defines coordinates and size for hitbox and display
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void (*onClick)(void); ///> action done on click
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} P_Button;
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/**
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* \brief Creates a brand new button with specs
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* \param[in] texture background image for the button (NOT NULL)
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* \param[in] coordx placement in width
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* \param[in] coordy placement in height
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* \param[in] sizex button's width
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* \param[in] sizey button's height
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* \param[in] onClick action to do when the button is clicked
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* \pre At least text or texture must be defined, or an error will be printed in STDERR.
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* \return a button created with the specs passed as params, or NULL if there was an error.
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*/
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P_Button createButton(SDL_Texture* texture, const int coordx, const int coordy, const int sizex, const int sizey, void (*onClick)(void));
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/**
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* \brief draw a button on a renderer
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* \param[in] renderer the renderer you want to draw the button on
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* \param[in] button the button you want to draw
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* \pre At least text or texture must be defined, or an error will be printed in STDERR.
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*/
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void drawButtonOnRenderer(SDL_Renderer* renderer, const P_Button* button);
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/**
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* \brief Test if a point is on a button
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* \param[in] button the button target
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* \param[in] x x of the point
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* \param[in] y y of the point
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* \return SDL_TRUE if the point is on the button
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*/
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SDL_bool isHover(P_Button button, int x,int y);// dit si le bouton est survolé en donnant les coordonnées x,y
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//void changeButtonTexture(P_Button* button, const SDL_Texture* texture);
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#endif
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