You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
121 lines
4.5 KiB
121 lines
4.5 KiB
#include "view/MainMenu.h"
|
|
#include <SDL2/SDL.h>
|
|
#include <SDL2/SDL_ttf.h>
|
|
#include <stdio.h>
|
|
#include "engine/Button.h"
|
|
#include "engine/FontLoader.h"
|
|
#include "view/MainMenu.h"
|
|
#include "engine/GeneralState.h"
|
|
|
|
void quit(struct P_button* buttonCaller){
|
|
*((GeneralState*)(buttonCaller->arg)) = GS_Quit;
|
|
}
|
|
|
|
P_Button* drawMainMenu(SDL_Renderer* renderer,const FontHandler fontHandler, unsigned int* nb, const SDL_Rect* windowSize)
|
|
{
|
|
P_Button* buttons = (P_Button*)malloc(sizeof(P_Button)*3);
|
|
*nb = 0;
|
|
SDL_Color lightBlue = {.r = 0,.g = 195,.b = 255,.a = 0}; //0, 195, 255
|
|
SDL_Color darkBlue = {.r = 0,.g = 123,.b = 161,.a = 0}; //0, 123, 161
|
|
char* path = "../rsrc/img/Lenna.png";
|
|
|
|
SDL_SetRenderTarget(renderer, NULL);
|
|
TTF_Font* font = fontHandler.fonts[FONT_retro];
|
|
|
|
int fontSize = 80;
|
|
|
|
*nb = 3;
|
|
buttons = (P_Button*)malloc(sizeof(P_Button)*(*nb));
|
|
|
|
buttons[0] = createButton(NULL,NULL,20, 20, 20, 20, NULL);
|
|
|
|
SDL_Texture* newGameButtonTexture = createGenericButtonTexture("Nouvelle Partie",font,fontSize,darkBlue,lightBlue,5, 10,&(buttons[0].rect.w),&(buttons[0].rect.h),renderer);
|
|
SDL_Texture* newGameButtonTextureHover = createGenericButtonTexture("Nouvelle Partie",font,fontSize,lightBlue,darkBlue,5, 10,NULL,NULL,renderer);
|
|
|
|
buttons[0].texture = newGameButtonTexture;
|
|
buttons[0].hoverTexture = newGameButtonTextureHover;
|
|
|
|
buttons[0].rect.x = (windowSize->w/2)-(buttons[0].rect.w/2);
|
|
|
|
buttons[1] = createButton(NULL,NULL,20, buttons[0].rect.y+buttons[0].rect.h+20, 20, 20, NULL);
|
|
|
|
SDL_Texture* optionButtonTexture = createGenericButtonTexture("Options",font,fontSize,darkBlue,lightBlue,5, 10,&(buttons[1].rect.w),&(buttons[1].rect.h),renderer);
|
|
SDL_Texture* optionButtonTextureHover = createGenericButtonTexture("Options",font,fontSize,lightBlue,darkBlue,5, 10,NULL,NULL,renderer);
|
|
|
|
buttons[1].texture = optionButtonTexture;
|
|
buttons[1].hoverTexture = optionButtonTextureHover;
|
|
buttons[1].rect.x = (windowSize->w/2)-(buttons[1].rect.w/2);
|
|
|
|
buttons[2] = createButton(NULL,NULL,20, buttons[1].rect.y+buttons[1].rect.h+20, 20, 20, quit);
|
|
|
|
SDL_Texture* quitButtonTexture = createGenericButtonTexture("Quitter",font,fontSize,darkBlue,lightBlue,5, 10,&(buttons[2].rect.w),&(buttons[2].rect.h),renderer);
|
|
SDL_Texture* quitButtonTextureHover = createGenericButtonTexture("Quitter",font,fontSize,lightBlue,darkBlue,5, 10,NULL,NULL,renderer);
|
|
|
|
buttons[2].texture = quitButtonTexture;
|
|
buttons[2].hoverTexture = quitButtonTextureHover;
|
|
buttons[2].rect.x = (windowSize->w/2)-(buttons[2].rect.w/2);
|
|
|
|
|
|
SDL_SetRenderTarget(renderer,NULL);
|
|
SDL_Texture* picture = createTextureFromPath(renderer, path);
|
|
SDL_RenderCopy(renderer, picture, NULL, NULL);
|
|
SDL_RenderPresent(renderer);
|
|
return buttons;
|
|
}
|
|
|
|
int mainMenu(SDL_Renderer * renderer,SDL_Window * window, GeneralState * generalState,FontHandler fontHandler){
|
|
int statut = EXIT_FAILURE;
|
|
char* path = "../rsrc/img/Lenna.png";
|
|
//Initialisation
|
|
|
|
P_Button* buttons = NULL;
|
|
unsigned int nb = 0;
|
|
|
|
SDL_SetRenderDrawColor(renderer, 0,0,0,0);
|
|
SDL_RenderClear(renderer);
|
|
|
|
SDL_Rect rect = {.x = 0, .y = 0, .w = 0, .h = 0};
|
|
SDL_GetWindowSize(window,&(rect.w),&(rect.h));
|
|
if(!(buttons = drawMainMenu(renderer,fontHandler,&nb,&rect))){
|
|
fprintf(stderr, "Le menu principale ne s'est pas déssiné correctement\n");
|
|
return statut;
|
|
}
|
|
SDL_Event event;
|
|
buttons[2].arg = generalState;
|
|
while(*generalState != GS_Quit)
|
|
{
|
|
while(SDL_PollEvent(&event))
|
|
{
|
|
switch(event.type)
|
|
{
|
|
case SDL_QUIT:
|
|
*generalState = GS_Quit;
|
|
break;
|
|
case SDL_MOUSEBUTTONUP:
|
|
if(isHover(buttons,event.button.x,event.button.y))
|
|
printf("Nouvelle partie\n");
|
|
if(isHover(&(buttons[2]),event.motion.x,event.motion.y)){
|
|
buttons[2].onClick(&(buttons[2]));
|
|
break;
|
|
}
|
|
break;
|
|
case SDL_MOUSEMOTION:
|
|
isHover(&(buttons[0]),event.motion.x,event.motion.y);
|
|
isHover(&(buttons[1]),event.motion.x,event.motion.y);
|
|
isHover(&(buttons[2]),event.motion.x,event.motion.y);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
drawButtonOnRenderer(renderer,&(buttons[0]));
|
|
drawButtonOnRenderer(renderer,&(buttons[1]));
|
|
drawButtonOnRenderer(renderer,&(buttons[2]));
|
|
SDL_RenderPresent(renderer);
|
|
|
|
SDL_Delay(20);
|
|
}
|
|
|
|
return 0;
|
|
}
|