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projet-tut/Pontu/test/testMenuEndGame.c

86 lines
2.0 KiB

#include "view/MenuEndGame.h"
#include "engine/FontLoader.h"
#include "model/Player.h"
#include "engine/InputProcessor.h"
#include "engine/InputElement.h"
void testMenuEndGame() {
SDL_Window *window = NULL;
SDL_Rect windowSize = {10, 10, 600, 600};
SDL_Renderer *renderer = NULL;
if(0 != SDL_Init(SDL_INIT_VIDEO))
{
fprintf(stderr, "Erreur SDL_INIT: %s\n", SDL_GetError());
goto Quit;
}
//fenetre
window = SDL_CreateWindow("Fenêtre", windowSize.x, windowSize.y, windowSize.w, windowSize.h, SDL_WINDOW_SHOWN);
if(window == NULL)
{
fprintf(stderr, "Erreur SDL_CreateWindow: %s\n", SDL_GetError());
goto Quit;
}
//rendu
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_SOFTWARE);
if(renderer == NULL)
{
fprintf(stderr, "Erreur SDL_CreateRenderer: %s\n", SDL_GetError());
goto Quit;
}
//Fonts
if(TTF_Init() == -1)
{
fprintf(stderr, "Erreur: TTF_Init: %s\n", TTF_GetError());
goto Quit;
}
if(0 != SDL_SetRenderDrawColor(renderer, 0,0,0,0)) //choisi la couleur avec laquelle travailler
{
fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
goto Quit;
}
if(0 != SDL_RenderClear(renderer)) //efface le rendu en le repeignant avec la couleur choisi
{
fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
goto Quit;
}
if(0 != SDL_SetRenderDrawColor(renderer, 255,255,255,255)) //choisi la couleur avec laquelle travailler
{
fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
goto Quit;
}
FontHandler fontHandler = loadFonts();
SDL_RenderPresent(renderer);
GeneralState generalState = GS_EndOfGameMenu;
SDL_Color color = {0,0,0,0};
Player players[2] = {newPlayer("Bépo", color), newPlayer("Azerty", color)};
players[0].eliminationTurn = 10;
players[1].eliminationTurn = 10;
players[0].rank = 1;
players[1].rank = 2;
endGameMenu(&generalState, window, renderer, &fontHandler, players, 2);
Quit:
freeFonts(fontHandler);
if(renderer != NULL)
SDL_DestroyRenderer(renderer);
if(window != NULL)
SDL_DestroyWindow(window);
TTF_Quit();
SDL_Quit();
}