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projet-tut/Pontu/include/engine/AudioHandler.h

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/**
* \file AudioHandler.h
* \brief Audio management (music and sound effects)
* \author Théotime Maillarbaux
* \date 13/12/2021
*/
#ifndef AUDIO_H
#define AUDIO_H
#include <SDL2/SDL_mixer.h>
#include <SDL2/SDL_thread.h>
#include <stdio.h>
#include <stdbool.h>
/**
* Macro used to generate enums elements and paths for musics.
* It should take either #MACRO_MUSIC_ENUM_GEN(E) or #MACRO_TO_MUSIC_PATH(P)
* as parameter.
*
* If new audios are added to the program, they should be added here.
* \sa #MACRO_FOR_ALL_SFX(E)
*/
#define MACRO_FOR_ALL_MUSICS(M) \
M(base_tardi) \
M(testMus)
/**
* Macro used to generate enums elements and paths for sound effects.
* It works the same way as #MACRO_FOR_ALL_MUSICS(M).
* \sa #MACRO_FOR_ALL_MUSICS(M)
*/
#define MACRO_FOR_ALL_SFX(M) \
M(testClick) \
M(menu_sound_effect) \
M(validate_sound)
/**
* Macro used to generate the entries for the musics in #EnumAudios.
* It should be used in #MACRO_FOR_ALL_MUSICS(M) as a parameter.
* Each entry of #MACRO_FOR_ALL_MUSICS(M) will be converted as MUSIC_name.
* \sa #MACRO_SFX_ENUM_GEN(E)
*/
#define MACRO_MUSIC_ENUM_GEN(E) MUSIC_##E,
/**
* Macro used to generate the entries for the SFX in #EnumAudios.
* It works the same way as #MACRO_MUSIC_ENUM_GEN(E), except the entries start with SFX_
* instead of MUSIC_.
* \sa #MACRO_MUSIC_ENUM_GEN(E).
*/
#define MACRO_SFX_ENUM_GEN(E) SFX_##E,
/**
* Macro used to generate the paths to the musics.
* It should be used in #MACRO_FOR_ALL_MUSICS(M) as a parameter.
* Each entry of #MACRO_FOR_ALL_MUSICS(M) will be converted as rsrc/music/name.mp3.
* \sa #MACRO_TO_SFX_PATH(P)
*/
#define MACRO_TO_MUSIC_PATH(P) "rsrc/music/"#P".mp3",
/**
* Macro used to generate the paths to the SFX.
* It works the same way as #MACRO_TO_MUSIC_PATH(P),
* except the entries are converted to rsrc/sfx/name.wav.
* \sa MACRO_TO_MUSIC_PATH(P)
*/
#define MACRO_TO_SFX_PATH(P) "rsrc/sfx/"#P".wav",
/**
* \enum EnumAudios
* \brief Lists audios used in the program.
*/
typedef enum {
MACRO_FOR_ALL_MUSICS(MACRO_MUSIC_ENUM_GEN)
NB_MUSIC_DEFINED, ///< Index of this entry == number of musics
MACRO_FOR_ALL_SFX(MACRO_SFX_ENUM_GEN)
NB_AUDIO_DEFINED ///< Index of this entry == number of audios + 1
} EnumAudios;
/**
* \struct AudioHandler
* \brief A struct to store and handle all audios.
*/
typedef struct {
bool canPlayAudio; ///< true if audio could be initialized, else false. It shouldn't be changed manually.
Mix_Music* musics[NB_MUSIC_DEFINED]; ///< Paths to the musics
Mix_Chunk* sfx[NB_AUDIO_DEFINED - NB_MUSIC_DEFINED - 1]; ///< Paths to the SFX
int volMusic; ///< The current volume of the music
int volSFX; ///< The current volume of the SFX
int masterVol;
} AudioHandler;
/**
* \brief Initializes the audio and creates a new AudioHandler.
* \param[in] volMusic Volume of the music
* \param[in] volSFX Volume of the sound effects.
* \return A new AudioHandler.
* \warning The program won't know if opening the audio device and the files failed.
*/
AudioHandler newAudioHandler(int masterVol, int volMusic, int volSFX);
/**
* \brief Changes volume for the SFX.
* \param[in] volSFX The new volume for the SFX.
*/
void changeSFXVol(AudioHandler* ah, int volSFX);
void changeMusicVol(AudioHandler* ah, int volMusic);
void changeMasterVol(AudioHandler* ah, int masterVol);
/**
* \brief Frees the music and SFX, and un-initializes the audio.
* \param[in,out] audioHandler A pointer to the AudioHandler to be freed.
*/
void freeAudioHandler(AudioHandler* audioHandler);
/**
* \brief Plays a music. If another music is currently playing, the previous one will fade out.
* \param[in] music The music to be played. Should be a value of #EnumAudios starting with MUSIC_.
* \param[in] audioHandler The AudioHandler used to store the musics.
*/
void playMusic(EnumAudios music, AudioHandler audioHandler);
/**
* \brief Plays a sound effect.
* \param[in] sfx The SFX to be played. Should be a value of #EnumAudios starting with SFX_.
* \param[in] audioHandler The AudioHandler used to store the SFX.
*/
void playSFX(EnumAudios sfx, AudioHandler audioHandler);
#endif // AUDIO_H