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projet-tut/Pontu/test/testButton.c

117 lines
3.7 KiB

#include <SDL2/SDL.h>
#include <stdio.h>
#include "engine/Button.h"
//gcc test.c -I ../include $(sdl2-config --cflags --libs)
void action(P_ButtonArg* arg){
printf("Clické\n");
changeButtonTexture(arg->buttonCaller,arg->texture);
}
int main(int argc, char const *argv[]) {
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
int statut = EXIT_FAILURE;
if(0 != SDL_Init(SDL_INIT_VIDEO))
{
fprintf(stderr, "Erreur SDL_INIT: %s\n", SDL_GetError());
goto Quit;
}
//fenetre
window = SDL_CreateWindow("Fenêtre", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640,480, SDL_WINDOW_SHOWN);
if(window == NULL)
{
fprintf(stderr, "Erreur SDL_CreateWindow: %s\n", SDL_GetError());
goto Quit;
}
//rendu
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if(renderer == NULL)
{
fprintf(stderr, "Erreur SDL_CreateRenderer: %s\n", SDL_GetError());
goto Quit;
}
if(0 != SDL_SetRenderDrawColor(renderer, 0,0,0,0)) //choisi la couleur avec laquelle travailler
{
fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
goto Quit;
}
if(0 != SDL_RenderClear(renderer)) //efface le rendu en le repeignant avec la couleur choisi
{
fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
goto Quit;
}
if(0 != SDL_SetRenderDrawColor(renderer, 255,255,255,255)) //choisi la couleur avec laquelle travailler
{
fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
goto Quit;
}
SDL_RenderPresent(renderer);
SDL_bool quit = SDL_FALSE;
SDL_Event event;
//créer la texture du bonton
SDL_Texture* buttonTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888,SDL_TEXTUREACCESS_TARGET,20,20);
SDL_SetRenderTarget(renderer, buttonTexture);
SDL_SetRenderDrawColor(renderer, 255,255,255,255);
SDL_Rect buttonRect = {.x = 0,.y = 0,.w = 50,.h = 70};
SDL_RenderFillRect(renderer, &buttonRect);
SDL_Texture* blueTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888,SDL_TEXTUREACCESS_TARGET,20,20);
SDL_SetRenderDrawColor(renderer, 0,0,255,255);
SDL_SetRenderTarget(renderer, blueTexture);
SDL_RenderFillRect(renderer, &buttonRect);
P_Button button = createButton(buttonTexture,blueTexture ,20, 20, 70, 50, &action);
P_ButtonArg arg;
arg.buttonCaller = &button;
SDL_Texture* violetTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888,SDL_TEXTUREACCESS_TARGET,20,20);
SDL_SetRenderDrawColor(renderer, 150,75,200,255);
SDL_SetRenderTarget(renderer, violetTexture);
SDL_RenderFillRect(renderer, &buttonRect);
SDL_SetRenderTarget(renderer, NULL);
arg.texture = violetTexture;
while(!quit)
{
while(SDL_PollEvent(&event))
{
switch(event.type)
{
case SDL_QUIT:
quit = SDL_TRUE;
break;
case SDL_MOUSEBUTTONUP:
if(isHover(&button,event.button.x,event.button.y))
button.onClick(&arg);
break;
case SDL_MOUSEMOTION:
//on vérifie à chaque tour ou est la souris, drawButtonOnRenderer choisit la bonne texture à afficher
isHover(&button,event.motion.x,event.motion.y);
break;
}
}
drawButtonOnRenderer(renderer,&button);
SDL_RenderPresent(renderer);
SDL_Delay(20);
}
Quit:
if(renderer != NULL)
SDL_DestroyRenderer(renderer);
if(window != NULL)
SDL_DestroyWindow(window);
SDL_Quit();
return statut;
}