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33 lines
910 B
33 lines
910 B
/**
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* \file BoardDrawer.h
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* \brief Define functions to draw the game
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* \author Martin Rouault
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* \date 16/12/2021
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*/
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#ifndef BOARD_DRAWER_INCLUDED
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#define BOARD_DRAWER_INCLUDED
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#include <SDL2/SDL.h>
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#include <stdbool.h>
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#include "model/Board.h"
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#include "model/Coord.h"
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/**
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* \brief Draw the board (water, islands and bridges)
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*
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* \param renderer The renderer
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* \param boardRect The rect were the board is drawn
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* \param board The game's board (for bridges)
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* \param island Texture for islands
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* \param bridge Texture for bridges
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* \param water Texture for water
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* \return true I don't know what to return
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*/
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bool drawFullBoard(SDL_Renderer* renderer, const SDL_Rect* boardRect, const Board* board, SDL_Texture* island, SDL_Texture* bridge, SDL_Texture* water);
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void drawRemoveBridge(SDL_Renderer* renderer, const SDL_Rect* boardRect, SDL_Texture* water, const Coord* coordBridge);
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#endif
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