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projet-tut/Pontu/include/view/MenuEndGame.h

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808 B

#ifndef MENU_FIN_INCLUDED
#define MENU_FIN_INCLUDED
#include <SDL2/SDL.h>
#include "model/Player.h"
#include "engine/FontLoader.h"
#include "engine/Button.h"
#include "engine/TextureLoader.h"
#include "engine/GeneralState.h"
/**
* @brief Handle end game menu
*
* @param generalState The general state of the application (will be mutate to GS_MAIN_MENU)
* @param window Application's menu
* @param renderer Application's renderer
* @param fontHandler Application's fonts handler
* @param players An array of player with rank and elimination turn set
* @param nbPlayers number of player in players
*/
void endGameMenu(GeneralState* generalState, SDL_Window* window, SDL_Renderer* renderer, FontHandler* fontHandler, const Player players[], const size_t nbPlayers);
#endif // MENU_FIN_INCLUDED