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84 lines
2.3 KiB
84 lines
2.3 KiB
#include <SDL2/SDL.h>
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#include <stdio.h>
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#include "view/GameCreationMenu.h"
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#include "engine/FontLoader.h"
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#include "engine/TextInput.h"
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int testCreationMenu(void) {
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SDL_Window *window = NULL;
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SDL_Renderer *renderer = NULL;
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SDL_Texture* picture;
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TextInput textInput;
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int statut = EXIT_FAILURE;
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char* path = "rsrc/img/Lenna.png";
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int i=0;
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int w, h;
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int nbPlayer=3;
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if(0 != SDL_Init(SDL_INIT_VIDEO))
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{
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fprintf(stderr, "Erreur SDL_INIT: %s\n", SDL_GetError());
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goto Quit;
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}
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//fenetre
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window = SDL_CreateWindow("Fenêtre", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640,480, SDL_WINDOW_SHOWN);
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if(window == NULL)
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{
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fprintf(stderr, "Erreur SDL_CreateWindow: %s\n", SDL_GetError());
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goto Quit;
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}
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//rendu
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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if(renderer == NULL)
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{
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fprintf(stderr, "Erreur SDL_CreateRenderer: %s\n", SDL_GetError());
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goto Quit;
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}
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//Fonts
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if(TTF_Init() == -1)
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{
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fprintf(stderr, "Erreur: TTF_Init: %s\n", TTF_GetError());
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goto Quit;
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}
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if(0 != SDL_SetRenderDrawColor(renderer, 55,120,175,0)) //choisi la couleur avec laquelle travailler
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{
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fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
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goto Quit;
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}
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if(0 != SDL_RenderClear(renderer)) //efface le rendu en le repeignant avec la couleur choisi
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{
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fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
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goto Quit;
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}
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if(0 != SDL_SetRenderDrawColor(renderer, 255,255,255,255)) //choisi la couleur avec laquelle travailler
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{
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fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
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goto Quit;
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}
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FontHandler fontHandler = loadFonts();
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SDL_GetWindowSize(window, &w, &h);
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GeneralState generalState = GS_GameCreationMenu;
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printf("%d/%d\n", w, h);
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Player players[4];
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int nbPlayers;
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gameCreationMenu(renderer, &generalState, NULL, fontHandler.fonts[FONT_retro], w, h, players, &nbPlayers);
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Quit:
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freeFonts(fontHandler);
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if(renderer != NULL)
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SDL_DestroyRenderer(renderer);
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if(window != NULL)
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SDL_DestroyWindow(window);
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TTF_Quit();
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SDL_Quit();
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return statut;
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}
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