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projet-tut/Pontu/test/testCreationMenu.c

84 lines
2.3 KiB

#include <SDL2/SDL.h>
#include <stdio.h>
#include "view/GameCreationMenu.h"
#include "engine/FontLoader.h"
#include "engine/TextInput.h"
int testCreationMenu(void) {
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
SDL_Texture* picture;
TextInput textInput;
int statut = EXIT_FAILURE;
char* path = "rsrc/img/Lenna.png";
int i=0;
int w, h;
int nbPlayer=3;
if(0 != SDL_Init(SDL_INIT_VIDEO))
{
fprintf(stderr, "Erreur SDL_INIT: %s\n", SDL_GetError());
goto Quit;
}
//fenetre
window = SDL_CreateWindow("Fenêtre", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640,480, SDL_WINDOW_SHOWN);
if(window == NULL)
{
fprintf(stderr, "Erreur SDL_CreateWindow: %s\n", SDL_GetError());
goto Quit;
}
//rendu
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if(renderer == NULL)
{
fprintf(stderr, "Erreur SDL_CreateRenderer: %s\n", SDL_GetError());
goto Quit;
}
//Fonts
if(TTF_Init() == -1)
{
fprintf(stderr, "Erreur: TTF_Init: %s\n", TTF_GetError());
goto Quit;
}
if(0 != SDL_SetRenderDrawColor(renderer, 55,120,175,0)) //choisi la couleur avec laquelle travailler
{
fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
goto Quit;
}
if(0 != SDL_RenderClear(renderer)) //efface le rendu en le repeignant avec la couleur choisi
{
fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
goto Quit;
}
if(0 != SDL_SetRenderDrawColor(renderer, 255,255,255,255)) //choisi la couleur avec laquelle travailler
{
fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
goto Quit;
}
FontHandler fontHandler = loadFonts();
SDL_GetWindowSize(window, &w, &h);
GeneralState generalState = GS_GameCreationMenu;
printf("%d/%d\n", w, h);
Player players[4];
int nbPlayers;
gameCreationMenu(renderer, &generalState, NULL, fontHandler.fonts[FONT_retro], w, h, players, &nbPlayers);
Quit:
freeFonts(fontHandler);
if(renderer != NULL)
SDL_DestroyRenderer(renderer);
if(window != NULL)
SDL_DestroyWindow(window);
TTF_Quit();
SDL_Quit();
return statut;
}